// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) // Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one: // - no Tint color // - no Smooth particle support // - no AlphaTest // - no ColorMask Shader "UI Particles/Alpha Blended" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} _Stencil ("Stencil ID", Float) = 0 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Blend SrcAlpha OneMinusSrcAlpha Cull Off Lighting Off ZWrite Off Fog { Mode Off} BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Stencil { Ref [_Stencil] Comp equal } Pass { SetTexture [_MainTex] { combine texture * primary } } } } }