local ZhenQiYiBaoPage = quick_class("ZhenQiYiBaoPage") local allData={} local itemsGrid = {}--item重复利用 local this=ZhenQiYiBaoPage local parent function ZhenQiYiBaoPage:ctor(mainPanel, gameObject) self.mainPanel = mainPanel self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() end function ZhenQiYiBaoPage:InitComponent(gameObject) this.time = Util.GetGameObject(gameObject, "tiao/time"):GetComponent("Text") this.itemPre = Util.GetGameObject(gameObject, "ItemPre3") this.scrollItem = Util.GetGameObject(gameObject, "scrollItem") local rootHight = this.scrollItem.transform.rect.height local width = this.scrollItem.transform.rect.width this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform, this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35)) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 2 end --绑定事件(用于子类重写) function ZhenQiYiBaoPage:BindEvent() end --添加事件监听(用于子类重写) function ZhenQiYiBaoPage:AddListener() Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc) end --移除事件监听(用于子类重写) function ZhenQiYiBaoPage:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc) end local sortingOrder = 0 --界面打开时调用(用于子类重写) function ZhenQiYiBaoPage:OnOpen() end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function ZhenQiYiBaoPage:OnShow(_sortingOrder,_parent) parent = _parent sortingOrder = _sortingOrder this:OnShowData() ZhenQiYiBaoPage:SetTime() end function ZhenQiYiBaoPage:OnShowData() allData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.RechargeCommodityConfig, "ShowType", 23, "Type", GoodsTypeDef.DirectPurchaseGift) if allData then this.SortData(allData) this.ScrollView:SetData(allData, function (index, go) this.SingleDataShow(go, allData[index]) end) end end function ZhenQiYiBaoPage:SetTime() if self.timer then self.timer:Stop() self.timer = nil end local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.pozhenzhuxian_Treasure) local timeDown = endTime - GetTimeStamp() this.time.text = Language[12321]..TimeToDHMS(timeDown) self.timer = Timer.New(function() timeDown = timeDown - 1 if timeDown < 1 then parent:ClosePanel() end this.time.text = Language[12321]..TimeToDHMS(timeDown) end, 1, -1, true) self.timer:Start() end function ZhenQiYiBaoPage:SortData() if allData==nil then return end table.sort(allData, function(a,b) local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1 local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1 if aboughtNum == bboughtNum then if a.Sequence == b.Sequence then return a.Price < b.Price else return a.Sequence < b.Sequence end else return aboughtNum > bboughtNum end end) end --刷新每一条的显示数据 function this.SingleDataShow(pre,value) if pre==nil or value==nil then return end --绑定组件 local shopItemData = value local price = Util.GetGameObject(pre, "btnBuy/price"):GetComponent("Text") local buyInfo = Util.GetGameObject(pre, "buyInfo") local btnBuy = Util.GetGameObject(pre, "btnBuy") local grid = Util.GetGameObject(pre, "scrollView/grid") local shadow = Util.GetGameObject(pre, "shadow") --local goodData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, value.Id) local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, value.Id) or 0 local shows = shopItemData.RewardShow buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")" if shopItemData.Limit - boughtNum > 0 then price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(shopItemData.Price))--shopItemData.Price..MoneyUtil.GetMoneyUnitName() btnBuy:GetComponent("Button").enabled = true Util.SetGray(btnBuy, false) else price.text = Language[10526] btnBuy:GetComponent("Button").enabled = false Util.SetGray(btnBuy, true) end --滚动条复用重设itemview if itemsGrid[pre] then for i = 1, 4 do itemsGrid[pre][i].gameObject:SetActive(false) end for i = 1, #shows do if itemsGrid[pre][i] then itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder) itemsGrid[pre][i].gameObject:SetActive(true) end end else itemsGrid[pre]={} for i = 1, 4 do itemsGrid[pre][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform) itemsGrid[pre][i].gameObject:SetActive(false) local obj= newObjToParent(shadow,itemsGrid[pre][i].transform) obj.transform:SetAsFirstSibling() obj.transform:DOAnchorPos(Vector3(0,-3,0),0) obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1 obj.gameObject:SetActive(true) end for i = 1, #shows do itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder) itemsGrid[pre][i].gameObject:SetActive(true) end end --local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1) Util.AddOnceClick(btnBuy, function() if shopItemData.Limit <= boughtNum then PopupTipPanel.ShowTip(Language[10540]) else --直购商品 if AppConst.isSDKLogin then PayManager.Pay({ Id = value.Id }) else NetManager.RequestBuyGiftGoods(value.Id, function(msg) FirstRechargeManager.RefreshAccumRechargeValue(value.Id) -- OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DirectPurchaseGift, data.goodsId) -- 改成后端推了 LogGreen("刷新?") this.OnShowData() end) end end end) end --界面打开时调用(用于子类重写) function ZhenQiYiBaoPage:OnOpen() end function this.RechargeSuccessFunc(id) FirstRechargeManager.RefreshAccumRechargeValue(id) --OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id) this.OnShowData() end function ZhenQiYiBaoPage:OnClose() end --界面销毁时调用(用于子类重写) function ZhenQiYiBaoPage:OnDestroy() if self.timer then self.timer:Stop() self.timer = nil end sortingOrder = 0 end function ZhenQiYiBaoPage:OnHide() if self.timer then self.timer:Stop() self.timer = nil end sortingOrder = 0 end return ZhenQiYiBaoPage