WorldArenaManager = {}; local this = WorldArenaManager local ArenaSetting = ConfigManager.GetConfig(ConfigName.MServerArenaSetting) local rankConfig = ConfigManager.GetConfig(ConfigName.MServerRankConfig) local PrivilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig) local oldScore=0 local newScore=0 local myRankId=0 local challengeTime=0 local rewardState = nil local rewardList={} function this.Initialize() rewardList={} end function this.GetchallengeTimes() return challengeTime end --添加奖励 function this.AddReward(drop) if drop then for i = 1, #drop do for j = 1, #drop[i].itemlist do local item={} item.itemId=drop[i].itemlist[j].itemId item.itemNum=drop[i].itemlist[j].itemNum table.insert(rewardList,item) end end end end function this.GetReward() return rewardList end function this.ClearReward() rewardList={} end function this.SetMyData(rank,time) myRankId=rank challengeTime=time end function this.GetMyRank() return myRankId end function this.SetRewardData(data,time) rewardState=data challengeTime=time -- for i = 1, #data do -- Log("宝箱状态========"..data[1]) -- end end function this.SetOldScore(num) oldScore=num end function this.GetOldScore() return oldScore end function this.SetNewScore(num) newScore=num end function this.GetNewScore() return newScore end function this.SetChallegeTime(num) challengeTime=num end function this.GetFreeTime() return PrivilegeManager.GetPrivilegeRemainValue(0) end -- 获取竞技场剩余挑战次数 function this.GetArenaChallengeTimes() local ids=ArenaSetting[1].PrivId local freeTime=PrivilegeConfig[ids[1]].Condition[2] local maxTime=PrivilegeConfig[ids[2]].Condition[2] return freeTime,maxTime end -- 获取竞技场挑战消耗 function this.GetArenaChallengeCost() local itemId = ArenaSetting[2].Cost[1] local itemNum = ArenaSetting[2].Cost[2] return itemId, itemNum end --根据积分获取段位图标id function this.GetRankImgByScore(num) for k, v in ConfigPairs(rankConfig) do if num>=v.ScoreLow and num<=v.ScoreUp then return v.RankGrade+1,v end end return 1,rankConfig[1] end local _StarShow = { [0] = {0, 0, 0, 0, 0}, [1] = {0, 0, 1, 0, 0}, [2] = {0, 1, 0, 1, 0}, [3] = {0, 1, 1, 1, 0}, [4] = {1, 1, 0, 1, 1}, [5] = {1, 1, 1, 1, 1}, } function this.SetStarShow(starList, starLv) local ss = _StarShow[starLv] for i = 1, #starList do starList[i]:SetActive(ss[i] == 1) end end --设置奖励状态 function this.SetRewardState(index,state) if rewardState[index] then rewardState[index]=state end end --检测玉虚奖励的红点 function this.CheckRewardPoint() local config=ConfigManager.GetConfigDataByKey(ConfigName.MServerRankConfig,1) local rewards=config.DailyReward for i = 1, #rewards do if rewards[i] then if challengeTime>=rewards[i][1] and rewardState[i]~=2 then return true end end end return false end return this