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[null,"Id","PropertyId","PropertyIdInBattle","Name","Info","Style","Score","Desc","TargetPropertyId","IfFormula","IfShow","IfBuffShow","BuffShow","UnUse","PropertyIcon"]
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[null,0,2,2,3,3,2,2,3,2,2,3,3,3,0,3]
[null,"索引","属性id","战斗中属性id","属性英文名称","属性中文名称","数据类型\n1绝对值\n2万分比","计算战斗力每个属性评分","属性描述","作用属性id","是否走转化公式\n0为不转化\n1为转化","是否显示在属性面板\n0不显示\n1显示在第一栏\n2显示在第二栏\n3显示在特殊栏","buff是否显示\n0不显示\n1显示\n其他数字特殊处理","buff显示图标","策划备注","属性ICON\n用于法宝界面显示"]
["默认值",0,"null",0,null,null,0,0,{"$f":"\"\"","v":""},0,0,0]
["正确性校对",{"$nulls":9},0]
["校对值",{"$nulls":9},0]
[null,1,1,12,"MaxHp","生命",1,0.15,"将影响神将的生存能力。生命值为0时，神将死亡。",null,0,1,0,null,null,100002]
[null,2,2,1,"Attack","攻击",1,1,"攻击力将影响神将技能伤害能力。",null,0,1,1,"r_buff_Attack",null,100001]
[null,3,3,2,"PhysicalDefence","护甲",1,3,"护甲会降低所受到的物理伤害。",null,0,1,1,"r_buff_PD",null,100003]
[null,4,4,3,"MagicDefence","魔抗",1,3,"魔抗会降低所受到的魔法伤害。",null,0,1,1,"r_buff_MD",null,100004]
[null,5,5,4,"Speed","速度",1,null,"速度越高，施展技能的间隔时间越短。",null,0,0,1,"r_buff_Speed",null,100005]
[null,6,6,13,"CurHp","当前生命",1,null,"将影响神将的生存能力。生命值为0时，神将死亡。",null,0,0,0,"r_buff_healing","绝对值生命值，不影响上限"]
[null,7,7,16,"Anger","初始怒气",1,null,"角色初始的怒气",null,0,0,0]
[null,51,51,5,"DamageBocusFactor","伤害加成",2,100,"造成的伤害增加。",null,0,2,1,"r_buff_Damage"]
[null,52,52,6,"DamageReduceFactor","伤害减免",2,100,"受到的伤害降低。",null,0,2,1,"r_buff_Hurt"]
[null,53,53,7,"Hit","命中几率",2,100,"释放绝技的概率。",null,0,2,0,"r_buff_Speed"]
[null,54,54,8,"Dodge","闪避几率",2,100,"绝技释放概率。用于施法率相关的属性降低。",null,0,2,0,"r_buff_Speed"]
[null,55,55,9,"CritFactor","暴击几率",2,100,"造成暴击伤害的概率。",null,0,2,1,"r_buff_CriticalD"]
[null,56,56,10,"CritDamageFactor","暴伤加成",2,100,"造成暴击伤害时，额外提升的伤害率。",null,0,2,1,"r_buff_CriticalR"]
[null,57,57,14,"CureFacter","受疗加成",2,100,"受到治疗效果时，可以获得额外的治疗。",null,0,2,0,"r_buff_Speed"]
[null,58,58,11,"TreatFacter","治疗加成",2,100,"提高回复生命技能的治疗量。",null,0,2,0,"r_buff_Speed"]
[null,59,59,null,"DifferDemonsReduceFactor","异妖减伤",2,null,"减免受到的异妖伤害",null,0,0,0]
[null,60,60,15,"AntiCritDamageFactor","抗暴几率",2,100,"减免造成暴击伤害的概率。",null,0,2,0,"r_buff_Speed"]
[null,61,61,null,"MaxHpPercentage","生命加成",2,null,"将影响神将的生存能力。生命值为0时，神将死亡。",1,0,1,0,"r_buff_Speed","当前上限百分比，只影响上限"]
[null,62,62,null,"AttackPercentage","攻击加成",2,null,"攻击力将影响神将技能伤害能力。",2,0,1,1,"r_buff_Attack"]
[null,63,63,null,"PhysicalDefencePercentage","护甲加成",2,null,"护甲会降低所受到的物理伤害。",3,0,1,1,"r_buff_PD"]
[null,64,64,null,"MagicDefencePercentage","魔抗加成",2,null,"魔抗会降低所受到的魔法伤害。",4,0,1,1,"r_buff_MD"]
[null,65,65,null,"SpeedPercentage","速度",2,null,"速度越高，施展技能的间隔时间越短。",5,0,0,1,"r_buff_Speed"]
[null,66,66,null,"DifferDemonsBocusFactor","异妖增伤",2,null,"增加受到的异妖伤害",null,0,0,0]
[null,67,67,null,"CurHp","当前生命",2,null,"将影响神将的生存能力。生命值为0时，神将死亡。",6,0,0,0,"r_buff_xue_Up","最大生命值的百分比"]
[null,68,68,null,"CurHp","当前生命",2,null,"特殊处理用，将当前生命与最大生命关联",6,0,0,0,null,"当前生命的百分比"]
[null,69,69,null,"PVPDamageBocusFactor","PVP增伤",2,100,"增加玩家在PVP战斗中造成的伤害",51,0,2,0]
[null,70,70,null,"PVPDamageReduceFactor","PVP减伤",2,100,"减少玩家在PVP战斗中受到的伤害",52,0,2,0]
[null,101,101,null,"FireDamageBonusFactor","火焰伤害",1,null,"造成火焰伤害时，造成的伤害增加。",null,1,0,0]
[null,102,102,null,"WindDamageBonusFactor","狂风伤害",1,null,"造成狂风伤害时，造成的伤害增加。",null,1,0,0]
[null,103,103,null,"WaterDamageBonusFactor","碧水伤害",1,null,"造成碧水伤害时，造成的伤害增加。",null,1,0,0]
[null,104,104,null,"LandDamageBonusFactor","大地伤害",1,null,"造成大地伤害时，造成的伤害增加。",null,1,0,0]
[null,105,105,null,"LightDamageBonusFactor","神圣伤害",1,null,"造成神圣伤害时，造成的伤害增加。",null,1,0,0]
[null,106,106,null,"DarkDamageBonusFactor","黑暗伤害",1,null,"造成暗黑伤害时，造成的伤害增加。",null,1,0,0]
[null,107,107,null,"FireDamageReduceFactor","火焰抗性",1,null,"受到火焰伤害时，受到的伤害降低。",null,1,0,0]
[null,108,108,null,"WindDamageReduceFactor","狂风抗性",1,null,"受到狂风伤害时，受到的伤害降低。",null,1,0,0]
[null,109,109,null,"WaterDamageReduceFactor","碧水抗性",1,null,"受到碧水伤害时，受到的伤害降低。",null,1,0,0]
[null,110,110,null,"LandDamageReduceFactor","大地抗性",1,null,"受到大地伤害时，受到的伤害降低。",null,1,0,0]
[null,111,111,null,"LightDamageReduceFactor","神圣抗性",1,null,"受到神圣伤害时，受到的伤害降低。",null,1,0,0]
[null,112,112,null,"DarkDamageReduceFactor","黑暗抗性",1,null,"受到暗黑伤害时，受到的伤害降低。",null,1,0,0]