require("Base/BasePanel") require("Base/Stack") QianKunBoxBuyTenPanel = Inherit(BasePanel) local this=QianKunBoxBuyTenPanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting) local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) local maxtimesId=lotterySetting[RecruitType.QianKunBoxTen].MaxTimes local freeTimesId=lotterySetting[RecruitType.QianKunBoxTen].FreeTimes --活动抽卡类型(动态的数据) local drawtType={ FindFairySingle=0, FindFairyTen=0, } local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) local callList = Stack.New() this.contentList={} this.contentListParent={} this.isElementDrawPanel=false local orginLayer --初始化组件(用于子类重写) function QianKunBoxBuyTenPanel:InitComponent() orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton") this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image") this.detailImage=Util.GetGameObject(self.gameObject, "Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1") this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image") this.detailImage1=Util.GetGameObject(this.content1,"Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2") this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") for i = 1, 10 do this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) end -- 关于抽卡的LotterySetting数据 local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id end --绑定事件(用于子类重写) function QianKunBoxBuyTenPanel:BindEvent() Util.AddClick(this.btnBack, function () PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.openTenAgainButton, function () if(BagManager.GetItemCountById(16)>=2000) then--货币还没有,有了修改 self:ClosePanel() RecruitManager.RecruitRequest(RecruitType.QianKunBoxTen, function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数 UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel,msg.drop) CheckRedPointStatus(RedPointType.QianKunBox) end,freeTimesId) else --UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶 PopupTipPanel.ShowTip(Language[11139]) self:ClosePanel() end end) end --添加事件监听(用于子类重写) function QianKunBoxBuyTenPanel:AddListener() end --移除事件监听(用于子类重写) function QianKunBoxBuyTenPanel:RemoveListener() end function QianKunBoxBuyTenPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) for i = 1, 10 do Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer) end orginLayer = self.sortingOrder if this.views and this.itemDataList then for index, view in pairs(this.views) do view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder) end end end --界面打开时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnOpen(...) -- this.itemIcon1.sprite=Util.LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID)) local args = { ... } this.drop=args[1] this.detailImage:SetActive(not this.recruitType) this.content1:SetActive(not this.recruitType) this.content2:SetActive(this.recruitType) this.itemIcon1.sprite=Util.LoadSprite("r_RareItem_Specail_0020") this.detailText.text = "赠送10个乾坤令" this.detailText1.text = "赠送10个乾坤令" local itemDataList={} itemDataList=BagManager.GetTableByBackDropData(this.drop) this.openTenAgainButton:GetComponent("Button").enabled=false this.btnBack:GetComponent("Button").enabled=false callList:Clear() callList:Push(function () this.openTenAgainButton:GetComponent("Button").enabled=true this.btnBack:GetComponent("Button").enabled=true end) this.views = {} this.itemDataList = itemDataList local dataNum = #itemDataList > 10 and 10 or #itemDataList for i = dataNum, 1, -1 do Util.ClearChild(this.contentList[i].transform) this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform) local curItemData=itemDataList[i] local contentGO = this.contentListParent[i] this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder) contentGO:SetActive(false) callList:Push(function () if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function () Timer.New(function () contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end) else Timer.New(function () contentGO:SetActive(true) callList:Pop()() end, 0.2):Start() end end) end callList:Pop()() end --界面关闭时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnClose() end --界面销毁时调用(用于子类重写) function QianKunBoxBuyTenPanel:OnDestroy() this.views = nil end return QianKunBoxBuyTenPanel