local CommonActPage = {} local rechargeNum = 0 function CommonActPage:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = CommonActPage }) return b end --添加事件监听(用于子类重写) function CommonActPage:AddListener() end --移除事件监听(用于子类重写) function CommonActPage:RemoveListener() end function CommonActPage:InitComponent() self.bg = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image") self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem") self.time = Util.GetGameObject(self.gameObject, "time") self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text") self.btnHelp = Util.GetGameObject(self.gameObject, "btnHelp") self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre") -- 设置循环滚动,万一内容不停地加 local rootHight = self.scrollItem.transform.rect.height local width = self.scrollItem.transform.rect.width self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform, self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0)) self.scrollView.moveTween.MomentumAmount = 1 self.scrollView.moveTween.Strength = 2 self.sortingOrder = 0 self.ItemList = {} end function CommonActPage:BindEvent() Util.AddClick(self.btnHelp,function() UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y) end) end --界面打开时调用(用于子类重写) function CommonActPage:OnOpen(_activityConfig,_index,parent) self.actConfig = _activityConfig self.pageIndex = _index self.parent = parent self.gameObject.name = "CommonActPage"..self.actConfig.Id PlayerPrefs.SetInt(PlayerManager.uid.."CommonActPage"..self.actConfig.ActiveType,1) end -- 打开,重新打开时回调 function CommonActPage:OnShow(_sortingOrder) self.gameObject:SetActive(true) self.sortingOrder = _sortingOrder or self.sortingOrder self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType if self.actConfig.IfBack == 1 then if self.actConfig.ActiveType > 0 then local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType) if id and id > 0 then self.actId = id local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id) if config then self.actConfig = config end else LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启") end end end if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3]) end --拿取数据 self:RefreshData(true,true,true) end --刷新数据 function CommonActPage:RefreshData(isUpdata,isTop,isAni) self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType) if self.actConfig.RpType > 0 then CheckRedPointStatus(self.actConfig.RpType) end self:RefreshActData(isTop,isAni) self:RefreshTime() end --刷新活动数据 function CommonActPage:RefreshActData(isTop,isAni) self.scrollView:ForeachItemGO(function(index, go) go.gameObject:SetActive(false) end) self.scrollView:SetData(self.ActData.rewards, function (index, item) self:ShowSingleData(item, self.ActData.rewards[index],index) end,not isTop,not isAni) end function CommonActPage:ShowSingleData(item,sdata,index) if not self.ItemList then self.ItemList = {} end if not self.ItemList[item] then local subConfig = SubUIConfig[self.actConfig.UIName[2]] self.ItemList[item] = SubUIManager.Open(subConfig,item.transform) end if not sdata then item.gameObject:SetActive(false) return end item.gameObject:SetActive(true) self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData.activityId) end function CommonActPage:RefreshTime() if self.actConfig.ShowTime == 0 then self.time:SetActive(false) return end if self.localTimer then self.localTimer:Stop() self.localTimer = nil end self.time:SetActive(true) local freshTime = self.ActData.endTime - GetTimeStamp() self.timeText.text = Language[10023]..TimeToFelaxible(freshTime) self.localTimer = Timer.New(function () freshTime = freshTime - 1 self.timeText.text = Language[10023]..TimeToFelaxible(freshTime) if freshTime <= 0 then self.parent:ClosePanel() end end, 1, -1, true) self.localTimer:Start() end function CommonActPage:OnClose() self.gameObject:SetActive(false) end function CommonActPage:OnDestroy() for k,v in pairs(self.ItemList) do SubUIManager.Close(v) end self.ItemList = {} if self.scrollView then SubUIManager.Close(self.scrollView) end self.scrollView=nil end return CommonActPage