local ArenaView = {} local this = ArenaView local rewardBoxBtn = {} --初始化组件(用于子类重写) function ArenaView:InitComponent() this.ArenaName = Util.GetGameObject(self.gameObject, "name") this.ArenaTime = Util.GetGameObject(self.gameObject, "time") this.Integral = Util.GetGameObject(self.gameObject, "integral") this.WinNums = Util.GetGameObject(self.gameObject, "winNum") this.FailNums = Util.GetGameObject(self.gameObject, "loseNum") this.WinRate = Util.GetGameObject(self.gameObject, "winRate") this.AllNums = Util.GetGameObject(self.gameObject, "allNum") -- this.HelpBtn=Util.GetGameObject(self.gameObject,"btn") this.FormationBtn = Util.GetGameObject(self.gameObject, "defendbox/orggroup") --this.DiffDemons = {} --for i = 1, 3 do -- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "diffdemons/icon_"..i)) --end this.Demons = {} for i = 1, 6 do table.insert(this.Demons, Util.GetGameObject(self.gameObject, "defendbox/Demons/heroPro (" .. i .. ")")) end this.Enemys = {} for i = 1, 4 do table.insert(this.Enemys, Util.GetGameObject(self.gameObject, "challengebox/enemy_"..i)) end this.RecordBtn = Util.GetGameObject(self.gameObject, "record") this.RefreshBtn = Util.GetGameObject(self.gameObject, "refresh") this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition this.myRank=Util.GetGameObject(self.gameObject,"MyRank") this.rank=Util.GetGameObject(this.myRank,"Rank"):GetComponent("Text") this.power=Util.GetGameObject(this.myRank,"Power"):GetComponent("Text") --this.formationPower=Util.GetGameObject(self.gameObject,"defendbox/FormationPower/Text"):GetComponent("Text") this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle") --宝箱部分 this.progressImage = Util.GetGameObject(self.gameObject, "finalTarget/progressbar/progress"):GetComponent("Image") this.progressText = Util.GetGameObject(self.gameObject, "finalTarget/curProgress/Text"):GetComponent("Text") this.progressTipText = Util.GetGameObject(self.gameObject, "finalTarget/curProgress/Text (1)"):GetComponent("Text") rewardBoxBtn = {} for i = 1, 7 do rewardBoxBtn[i] = Util.GetGameObject(self.gameObject, "finalTarget/rewardProgress/rewardBoxBtn (" .. i .. ")") end end --绑定事件(用于子类重写) function ArenaView:BindEvent() -- 防守编队 Util.AddClick(this.FormationBtn, function() if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then PopupTipPanel.ShowTip(Language[10082]) return end UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ARENA_DEFEND) end) -- 挑战按钮 for i, enemy in ipairs(this.Enemys) do local challengeBtn = Util.GetGameObject(enemy, "challenge") Util.AddClick(challengeBtn, function() if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then PopupTipPanel.ShowTip(Language[10082]) return end -- 只在活动时间范围内可点 if ArenaManager.GetLeftTime() > 0 then -- 添加次数限制 local leftTimes = ArenaManager.GetArenaChallengeTimes() if leftTimes <= 0 then local itemId, needNum = ArenaManager.GetArenaChallengeCost() local haveNum = BagManager.GetItemCountById(itemId) if haveNum < needNum then UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.ChallengeTicket }) PopupTipPanel.ShowTip(Language[10085]) return end end -- 敌方数据获取 local EnemyList = ArenaManager.GetEnemyList() if EnemyList[i] then -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ARENA_ATTACK, i) --直接主线阵容进战斗 -- 请求开始挑战 local isSkip = 0--ArenaManager.IsSkipFight() and 1 or 0 ArenaManager.RequestArenaChallenge(i, isSkip) end else PopupTipPanel.ShowTip(Language[10100]) end end) end -- 刷新按钮 Util.AddClick(this.RefreshBtn, function() if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then PopupTipPanel.ShowTip(Language[10082]) return end ArenaManager.RequestNewArenaEnemy() end) -- 记录按钮 Util.AddClick(this.RecordBtn, function() if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then PopupTipPanel.ShowTip(Language[10082]) return end UIManager.OpenPanel(UIName.ArenaRecordPopup) ResetServerRedPointStatus(RedPointType.Arena_Record) end) -- 帮助按钮 Util.AddClick(this.helpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Arena,this.helpPosition.x,this.helpPosition.y) end) end --添加事件监听(用于子类重写) function ArenaView:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Formation.OnFormationChange, this.RefreshDefendFormation) Game.GlobalEvent:AddEvent(GameEvent.Arena.OnBaseDataChange, this.RefreshBaseData) Game.GlobalEvent:AddEvent(GameEvent.Arena.OnBaseDataChange, this.RefreshEnemyData) Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshEnemyData) Game.GlobalEvent:AddEvent(GameEvent.Arena.OnRankDataChange, this.RefreshRankInfo) -- 绑定红点 BindRedPointObject(RedPointType.Arena_Record, Util.GetGameObject(self.gameObject, "record/redpot")) end --移除事件监听(用于子类重写) function ArenaView:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Formation.OnFormationChange, this.RefreshDefendFormation) Game.GlobalEvent:RemoveEvent(GameEvent.Arena.OnBaseDataChange, this.RefreshBaseData) Game.GlobalEvent:RemoveEvent(GameEvent.Arena.OnBaseDataChange, this.RefreshEnemyData) Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshEnemyData) Game.GlobalEvent:RemoveEvent(GameEvent.Arena.OnRankDataChange, this.RefreshRankInfo) -- 清除红点 ClearRedPointObject(RedPointType.Arena_Record) end --界面打开时调用(用于子类重写) function ArenaView:OnOpen(...) this.RefreshBaseData() this.RefreshEnemyData() this.RefreshDefendFormation() this.StartCountTime() this.RefreshRankInfo() this.ShowRewardBoxProgressData() -- 延迟刷新一遍数据,避免来回切换页签,向服务器不停发数据 if this.delayRefresh then return end -- NetManager.RequestBaseArenaData() -- 刷新排名数据 ArenaManager.RequestNextPageRank(true) this.delayRefresh = Timer.New(function() this.delayRefresh = nil end, 1) this.delayRefresh:Start() end -- 刷新排名信息 function this.RefreshRankInfo() local _, myRankInfo = ArenaManager.GetRankInfo() local myRank = myRankInfo.personInfo.rank if myRank<0 then myRank=Language[10041] end this.rank.text=Language[10101]..myRank.."" this.power.text=Language[10102]..myRankInfo.personInfo.totalForce.."" end -- 刷新防守编队显示 function this.RefreshDefendFormation() local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND) for i, demon in ipairs(this.Demons) do Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(1)) Util.GetGameObject(demon, "hero"):SetActive(false) end for i, hero in ipairs(formation.teamHeroInfos) do local heroData = HeroManager.GetSingleHeroData(hero.heroId) local heroGo = Util.GetGameObject(this.Demons[hero.position], "hero") heroGo:SetActive(true) Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), heroData.star) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroData.id) Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality)) Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon)) Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) end --for i, demon in ipairs(this.Demons) do -- if formation.teamHeroInfos[i] then -- demon:SetActive(true) -- local demonId = formation.teamHeroInfos[i].heroId -- local demonData = HeroManager.GetSingleHeroData(demonId) -- demon:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.heroConfig.Quality)) -- Util.GetGameObject(demon, "icon"):GetComponent("Image").sprite = Util.LoadSprite(demonData.icon) -- else -- demon:SetActive(false) -- end --end -- 异妖 --for i, diffDemon in ipairs(this.DiffDemons) do -- if formation.teamPokemonInfos[i] then -- diffDemon:SetActive(true) -- local demonId = formation.teamPokemonInfos[i].pokemonId -- ---TODO: 异妖条状头像资源未配置,配置后增加根据ID获取资源名称 -- local resId = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig, demonId).LiveIcon -- diffDemon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(resId)) -- else -- diffDemon:SetActive(false) -- end --end end -- 刷新基础数据显示 function this.RefreshBaseData() this.ArenaName:GetComponent("Text").text = ArenaManager.GetArenaName() local baseData = ArenaManager.GetArenaBaseData() local allNums = baseData.successNums + baseData.failNums local rate = 0 if allNums ~= 0 then rate = math.floor(baseData.successNums / allNums * 100) end this.Integral:GetComponent("Text").text = baseData.score this.AllNums:GetComponent("Text").text = allNums this.WinNums:GetComponent("Text").text = baseData.successNums this.FailNums:GetComponent("Text").text = baseData.failNums this.WinRate:GetComponent("Text").text = "("..rate.."%)" end -- 开始计时 function this.StartCountTime() if this.TimeCounter then return end local function _TimeUpdate() local leftTime = ArenaManager.GetLeftTime() this.ArenaTime:GetComponent("Text").text = TimeToHMS(leftTime) end _TimeUpdate() this.TimeCounter = Timer.New(_TimeUpdate, 1, -1, true) this.TimeCounter:Start() end -- 刷新敌人列表 function this.RefreshEnemyData() local leftTimes = ArenaManager.GetArenaChallengeTimes() local EnemyList = ArenaManager.GetEnemyList() for i, node in ipairs(this.Enemys) do if EnemyList[i] then node:SetActive(true) local lv_name = Util.GetGameObject(node, "name") local integral = Util.GetGameObject(node, "integral") local power = Util.GetGameObject(node, "power") local headroot = Util.GetGameObject(node, "headroot") local bg = Util.GetGameObject(node, "bg") local btnText = Util.GetGameObject(node, "challenge/Text"):GetComponent("Text") local btnItem = Util.GetGameObject(node, "challenge/item"):GetComponent("Image") local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text") lv_name:GetComponent("Text").text = EnemyList[i].personInfo.name integral:GetComponent("Text").text = EnemyList[i].personInfo.score power:GetComponent("Text").text = EnemyList[i].personInfo.totalForce btnText.gameObject:SetActive(leftTimes > 0) btnText.text = Language[10103] btnItem.gameObject:SetActive(leftTimes <= 0) if leftTimes <= 0 then local itemId, needNum = ArenaManager.GetArenaChallengeCost() local haveNum = BagManager.GetItemCountById(itemId) btnItem.sprite = SetIcon(itemId) btnItemNum.text = "×"..needNum btnItemNum.color = haveNum < needNum and UIColor.NOT_ENOUGH_RED or UIColor.BTN_TEXT end if not this.HeadList then this.HeadList = {} end if not this.HeadList[i] then this.HeadList[i] = SubUIManager.Open(SubUIConfig.PlayerHeadView, headroot.transform) end this.HeadList[i]:Reset() this.HeadList[i]:SetHead(EnemyList[i].personInfo.head) this.HeadList[i]:SetFrame(EnemyList[i].personInfo.headFrame) this.HeadList[i]:SetLevel(EnemyList[i].personInfo.level) this.HeadList[i]:SetScale(Vector3.one*0.8) Util.AddOnceClick(bg, function() UIManager.OpenPanel(UIName.PlayerInfoPopup, EnemyList[i].personInfo.uid, PLAYER_INFO_VIEW_TYPE.ARENA) end) else node:SetActive(false) end end end --显示上边积分奖励 function this.ShowRewardBoxProgressData() local baseData = ArenaManager.GetArenaBaseData() local allNums = baseData.successNums + baseData.failNums local allBoxGetState = ArenaManager.GetHadTakeBoxData() local maxNum = 0 for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.ArenaBattleReward)) do if configInfo.BattleTimes > maxNum then maxNum = configInfo.BattleTimes end end local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward) for i = 1, #rewardBoxBtn do if arenaBattleReward[i] then local state = 1--1 未完成 2 未领取 3 已完成allNums >= arenaBattleReward[i].BattleTimes and false if allNums < arenaBattleReward[i].BattleTimes then state = 1 elseif allNums >= arenaBattleReward[i].BattleTimes and not allBoxGetState[i] then state = 2 else state = 3 end Util.GetGameObject(rewardBoxBtn[i], "redPoint"):SetActive(state == 2) Util.GetGameObject(rewardBoxBtn[i], "Text"):GetComponent("Text").text = arenaBattleReward[i].BattleTimes Util.GetGameObject(rewardBoxBtn[i], "getFinish"):SetActive(state == 3) Util.AddOnceClick(rewardBoxBtn[i], function() if state == 1 then UIManager.OpenPanel(UIName.BoxRewardShowPopup,arenaBattleReward[i].Reward,rewardBoxBtn[i].transform.localPosition.x,-937,arenaBattleReward[i].BattleTimes .. Language[12205]) return elseif state == 3 then PopupTipPanel.ShowTip(Language[10350]) return elseif state == 2 then NetManager.TakeArenaBattleRewardRequest(i, function(msg) UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1,function () this.ShowRewardBoxProgressData() end) end) end end) end end this.progressImage.fillAmount = allNums/maxNum this.progressText.text = allNums this.progressTipText.text = Language[12204] end -- 层级改变回调 local orginLayer = 0 function ArenaView:OnSortingOrderChange(sort) Util.AddParticleSortLayer(this.effect, sort - orginLayer) orginLayer = sort end --界面关闭时调用(用于子类重写) function ArenaView:OnClose() if this.TimeCounter then this.TimeCounter:Stop() this.TimeCounter = nil end end function ArenaView:OnDestroy() for _, head in ipairs(this.HeadList) do head:Recycle() end this.HeadList= nil end return ArenaView