using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 响应不规则区域点击事件
///
[RequireComponent(typeof(PolygonCollider2D))]
public class PolygonImage : Image {
PolygonCollider2D polygonCollider2D;
protected override void Awake()
{
base.Awake();
polygonCollider2D = this.GetComponent();
}
public override bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
{
if (eventCamera != null) screenPoint = eventCamera.ScreenToWorldPoint(screenPoint);
return polygonCollider2D.OverlapPoint(screenPoint);
}
}