require("Base/BasePanel") local FifteenDayGift = Inherit(BasePanel) local this = FifteenDayGift local sortingOrder = 0 --初始化组件(用于子类重写) function FifteenDayGift:InitComponent() self.backBtn = Util.GetGameObject(self.gameObject,"btnBack") self.backBtn2 = Util.GetGameObject(self.gameObject,"btnBack2") end --绑定事件(用于子类重写) function FifteenDayGift:BindEvent() Util.AddClick(self.backBtn,function () self:ClosePanel() end) Util.AddClick(self.backBtn2,function () self:ClosePanel() end) end --添加事件监听(用于子类重写) function FifteenDayGift:AddListener() end --移除事件监听(用于子类重写) function FifteenDayGift:RemoveListener() end function FifteenDayGift:OnSortingOrderChange() -- Util.AddParticleSortLayer(self.effect, self.sortingOrder - sortingOrder) -- sortingOrder = self.sortingOrder end --界面打开时调用(用于子类重写) function FifteenDayGift:OnOpen() end -- 打开,重新打开时回调 function FifteenDayGift:OnShow() end --界面关闭时调用(用于子类重写) function FifteenDayGift:OnClose() end --界面销毁时调用(用于子类重写) function FifteenDayGift:OnDestroy() end return FifteenDayGift