--[[ * @ClassName QuickCommonPurchasePart * @Description 这该死的点石成金 * @Date 2020/4/27 18:05 * @Author MagicianJoker, fengliudianshao@outlook.com * @Copyright Copyright (c) 2019, MagicianJoker --]] local QuickCommonPurchasePart = quick_class("QuickCommonPurchasePart") local this=QuickCommonPurchasePart local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) local specialConfig=ConfigManager.GetConfig(ConfigName.SpecialConfig) local panels={}--小面板容器 local pType={[1]=12,[2]=51,[3]=52}--特权类型 function QuickCommonPurchasePart:ctor(mainPanel, transform) this.mainPanel = mainPanel this.transform = transform this.time=this.transform:Find("Time"):GetComponent("Text") this.helpBtn=this.transform:Find("HelpBtn") this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition this.panel=this.transform:Find("Panel") for i = 1, 3 do panels[i]=Util.GetGameObject(this.panel,"Get"..i) end Util.AddClick(this.helpBtn.gameObject,function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.DailyCarbon,this.helpPosition.x,this.helpPosition.y) end) end function QuickCommonPurchasePart:OnShow(context) this.transform.gameObject:SetActive(true) this.context = context Game.GlobalEvent:AddEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshPanel) this.RefreshPanel() end function QuickCommonPurchasePart:OnHide() this.transform.gameObject:SetActive(false) if this.timer then this.timer:Stop() this.timer = nil end Game.GlobalEvent:RemoveEvent(GameEvent.Shop.OnShopInfoChange,this.RefreshPanel) end --刷新面板 function this.RefreshPanel() this.SetPanel() end function this.SetPanel() this.TimeCountDown(ShopManager.CountShopRefreshLeftTime(SHOP_TYPE.BUYCOIN_SHOP)) for i = 1, #panels do local o=panels[i] local coinNum=Util.GetGameObject(o,"Coin/Num"):GetComponent("Text") local btn=Util.GetGameObject(o,"Btn") local btnIcon=Util.GetGameObject(o,"Btn/Icon"):GetComponent("Image") local btnText=Util.GetGameObject(o,"Btn/Text"):GetComponent("Text") local timeTip=Util.GetGameObject(o,"TimeTip"):GetComponent("Text") local storeData=ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",SHOP_TYPE.BUYCOIN_SHOP,"Limit",pType[i])--商店表数据 --LogBlue("storeData.Id"..storeData.Id) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit) --LogBlue("storeData.Limit"..storeData.Limit) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit) --LogBlue("maxTimes = "..PrivilegeManager.GetPrivilegeNumber(storeData.Limit)) --LogBlue("bugTimes = "..ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP,storeData.Id)) local buyTime= PrivilegeManager.GetPrivilegeNumber(storeData.Limit)-ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP,storeData.Id) -- 购买次数 local item,num,oldNum = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id, 1) --商品ID 价格数 旧价格 local vipFactor = PrivilegeManager.GetPrivilegeNumber(PRIVILEGE_TYPE.BuyGoldAdd) coinNum.text= math.floor(storeData.Goods[1][2] * vipFactor) btnIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[item].ResourceID)) btnText.text=string.format(Language[11655],num) btnIcon.gameObject:SetActive(num~=0) if num==0 then btnText.text=Language[11656] else btnIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[item].ResourceID)) btnText.text=string.format(Language[11655],num) end timeTip.text= Language[10580]..buyTime Util.AddOnceClick(btn,function() if buyTime<=0 then PopupTipPanel.ShowTip(Language[11657]) return end if BagManager.GetItemCountById(item)<=0 and i~=1 and num~=0 then --i~=1 排除第一组免费领取 num~=0 排除后两组点金,第一次免费领取 PopupTipPanel.ShowTip(string.format(Language[10298],GetLanguageStrById(itemConfig[item].Name))) return end ShopManager.RequestBuyShopItem(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id,1 , function() PrivilegeManager.RefreshPrivilegeUsedTimes(storeData.Limit, 1) this.RefreshPanel() end) end) end end function this.TimeCountDown(timeDown) if this.timer then this.timer:Stop() this.timer = nil end this.time.text = Language[10023]..TimeToHMS(timeDown) this.timer = Timer.New(function() if timeDown < 1 then this.timer:Stop() this.timer = nil this.RefreshPanel() return end timeDown = timeDown - 1 this.time.text = Language[10023]..TimeToHMS(timeDown) end, 1, -1, true) this.timer:Start() end return QuickCommonPurchasePart