require("Base/BasePanel") local BattleBossInfoPanel = Inherit(BasePanel) local func local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) local BossConfig = ConfigManager.GetConfig(ConfigName.MainLevelBossConfig) local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local bgName local Live local orginLayer = 0 --初始化组件(用于子类重写) function BattleBossInfoPanel:InitComponent() self.btnBack = Util.GetGameObject(self.gameObject,"mask") self.root = Util.GetGameObject(self.gameObject,"animation/root") self.nameImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameImg"):GetComponent("Image") self.nameZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameZh"):GetComponent("Text") self.nameOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameOther"):GetComponent("Text") self.posImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosImage"):GetComponent("Image") self.posImgDi = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosImgDi"):GetComponent("Image") self.posTextZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosTextZh"):GetComponent("Text") self.posTextOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosTexOther"):GetComponent("Text") self.skillText = Util.GetGameObject(self.gameObject,"content/Detail/skill/Text"):GetComponent("Text") self.talismanText = Util.GetGameObject(self.gameObject,"content/Detail/talisman/Text"):GetComponent("Text") self.ani1 = Util.GetGameObject(self.gameObject,"ani") self.ani2 = Util.GetGameObject(self.gameObject,"ani2") self.effect = Util.GetGameObject(self.gameObject,"UI_effect_RecruitPanel_particle") self.Img1 = Util.GetGameObject(self.gameObject,"bg2/Image1"):GetComponent("RectTransform") self.Img2 = Util.GetGameObject(self.gameObject,"bg2/Image2"):GetComponent("RectTransform") self.Img3 = Util.GetGameObject(self.gameObject,"bg2/Image3"):GetComponent("RectTransform") end --绑定事件(用于子类重写) function BattleBossInfoPanel:BindEvent() Util.AddClick(self.btnBack,function () if self.timer1 then self.timer1:Stop() self.timer1 = nil end PlayUIAnim(self.ani1) PlayUIAnim(self.ani2) Timer.New(function () self:ClosePanel() end,0.7):Start() end) end --添加事件监听(用于子类重写) function BattleBossInfoPanel:AddListener() end --移除事件监听(用于子类重写) function BattleBossInfoPanel:RemoveListener() end function BattleBossInfoPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer) orginLayer = self.sortingOrder end --界面打开时调用(用于子类重写) function BattleBossInfoPanel:OnOpen(...) func = ... orginLayer = 0 end -- 打开,重新打开时回调 function BattleBossInfoPanel:OnShow() self.timer1 = Timer.New(function () PlayUIAnim(self.ani1) PlayUIAnim(self.ani2) Timer.New(function () self:ClosePanel() end,0.7):Start() end,10) self.timer1:Start() local data = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,FightPointPassManager.curOpenFight) local heroData = ConfigManager.GetConfigData(ConfigName.HeroConfig,data.BossPreview) local bossData = ConfigManager.GetConfigDataByKey(ConfigName.MainLevelBossConfig,"HeroId",data.BossPreview) --Pos local GetcurLanguage = 0 self.nameZh.text = heroData.ReadingName self.posTextZh.text = heroData.HeroLocation self.nameOther.text = heroData.ReadingName self.posTextOther.text = heroData.ShowHeroLocation self.nameZh.gameObject:SetActive(GetcurLanguage == 0) self.posTextZh.gameObject:SetActive(GetcurLanguage == 0) self.nameOther.gameObject:SetActive(GetcurLanguage ~= 0) self.posTextOther.gameObject:SetActive(GetcurLanguage ~= 0) self.posImg.sprite = Util.LoadSprite(GetHeroPosStr(heroData.Profession)) self.posImgDi.sprite = Util.LoadSprite(GetHeroPosBgStr(heroData.Profession)) --Root bgName = artConfig[HeroConfig[data.BossPreview].Live].Name local pos = bossData.Position local scale = bossData.Scale if Live then poolManager:UnLoadLive(bgName, Live) end Live = poolManager:LoadLive(bgName, self.root.transform, Vector3.one*scale, Vector2.New(pos[1],pos[2])) --Bottom self.skillText.text = bossData.Skilltips self.talismanText.text = bossData.Treasuretips --bg self.Img1:DOShakeAnchorPos(10, Vector2.New(10, 10), 1, 50, false, false) self.Img2:DOShakeAnchorPos(10, Vector2.New(10, 10), 1, 50, false, false) self.Img3:DOShakeAnchorPos(10, Vector2.New(10, 10), 1, 50, false, false) end --界面关闭时调用(用于子类重写) function BattleBossInfoPanel:OnClose() if self.timer1 then self.timer1:Stop() self.timer1 = nil end if func then func() end if Live then poolManager:UnLoadLive(bgName, Live) end end --界面销毁时调用(用于子类重写) function BattleBossInfoPanel:OnDestroy() end return BattleBossInfoPanel