require("Base/BasePanel") GodWeaponGetInfoPopup = Inherit(BasePanel) local this=GodWeaponGetInfoPopup local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig) local pokemonBackData local pokemonSid local isGet local proList = {} local skillList={} --初始化组件(用于子类重写) function GodWeaponGetInfoPopup:InitComponent() this.spLoader = SpriteLoader.New() this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack") Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看神兵" this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image") this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text") this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)") --属性 for i = 0, 4 do proList[i] = Util.GetGameObject(self.transform,"bg/PokemonInfo/pro/singlePro ("..i..")") end --技能 for i = 1, 2 do skillList[i] = Util.GetGameObject(self.transform,"bg/PokemonInfo/skillGrid/skill"..i) skillList[i]:SetActive(false) end this.skillGrid=Util.GetGameObject(self.transform,"bg/PokemonInfo/skillGrid") this.skillPre=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill") end local triggerCallBack --绑定事件(用于子类重写) function GodWeaponGetInfoPopup:BindEvent() Util.AddClick(this.BtnBack, function() self:ClosePanel() end) end --添加事件监听(用于子类重写) function GodWeaponGetInfoPopup:AddListener() end --移除事件监听(用于子类重写) function GodWeaponGetInfoPopup:RemoveListener() end --界面打开时调用(用于子类重写) function GodWeaponGetInfoPopup:OnOpen(_isGet,data)--data 未获得的时候为灵兽静态ID 获得的时候为本地数据 isGet=_isGet if isGet then pokemonBackData = data else pokemonSid = data end end function GodWeaponGetInfoPopup:OnShow() if isGet then this.GetShowPanelData() else this.NoGetShowPanelData() end end function this.GetShowPanelData() local pokemonSData=ConfigManager.GetConfigData(ConfigName.ShenBing, pokemonBackData.tempId) this.heroName.text = GetStringByEquipQua(pokemonSData.Quality, GetLanguageStrById(pokemonSData.Name)) SetTextVerTial(this.heroName,Vector3.New(96.87,0,0)) ----this.ShowPokemonLive(pokemonSData) this.liveRoot.sprite=this.spLoader:LoadSprite(GetResourcePath(pokemonSData.Icon)) --星级 PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonBackData.star,2,Vector2.New(60,60)) --属性 --LogError("pokemonBackData.tempId=="..pokemonBackData.tempId.." pokemonBackData.star=="..pokemonBackData.star.." pokemonBackData.level=="..pokemonBackData.level) local allAddProVal=GodWeaponManager.GetSinglePokemonAddProData2(pokemonBackData.tempId,pokemonBackData.star,pokemonBackData.level) Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453] Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = pokemonBackData.level Util.GetGameObject(proList[0].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_jinengdian05") local index = 0 for key, value in pairs(allAddProVal) do index = index + 1 if proList[index] then Util.GetGameObject(proList[index].transform,"proName"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info) Util.GetGameObject(proList[index].transform,"proValue"):GetComponent("Text").text = value Util.GetGameObject(proList[index].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).PropertyIcon)) end end LogError("pokemonBackData.tempId=="..pokemonBackData.tempId.." pokemonBackData.star=="..pokemonBackData.star) local skills=ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill,"SpiritAnimalMatch",pokemonBackData.tempId,"StarMatch",pokemonBackData.star) for i = 1, #skillList do skillList[i]:SetActive(false) end for i = 1, #skills do skillList[i]:SetActive(true) local skillName=Util.GetGameObject(skillList[i].transform,"nameText"):GetComponent("Text") local skillIcon=Util.GetGameObject(skillList[i].transform,"icon"):GetComponent("Image") skillName.text=skills[i].Name skillIcon.sprite= this.spLoader:LoadSprite(GetResourcePath(skills[i].Icon)) Util.AddOnceClick(skillIcon.gameObject, function() local allSkillData=ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill,"SkillPanDuan",skills[i].SkillPanDuan,"SpiritAnimalMatch",skills[i].SpiritAnimalMatch) UIManager.OpenPanel(UIName.GodWeaponSkillInfoPopup,skills[i].Name,allSkillData) end) end end function this.NoGetShowPanelData() local pokemonSData=ConfigManager.GetConfigData(ConfigName.ShenBing, pokemonSid) this.heroName.text = GetStringByEquipQua(pokemonSData.Quality, GetLanguageStrById(pokemonSData.Name)) SetTextVerTial(this.heroName,Vector3.New(96.87,0,0)) this.liveRoot.sprite=this.spLoader:LoadSprite(GetResourcePath(pokemonSData.Icon)) --星级 PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonSData.MaxStar,2,Vector2.New(60,60)) --属性 local allAddProVal = GodWeaponManager.GetSinglePokemonAddProData2(pokemonSid,pokemonSData.MaxStar,pokemonSData.MaxLevel) --this.CalculateHeroAllProValList(heroSData,heroStar,heroStar ~= heroSData.Star) Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453] Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = pokemonSData.MaxLevel.."/"..pokemonSData.MaxLevel Util.GetGameObject(proList[0].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_jinengdian05") local index = 0 for key, value in pairs(allAddProVal) do index = index + 1 if proList[index] then Util.GetGameObject(proList[index].transform,"proName"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info) Util.GetGameObject(proList[index].transform,"proValue"):GetComponent("Text").text = value Util.GetGameObject(proList[index].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).PropertyIcon)) end end local skills=ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill,"SpiritAnimalMatch",pokemonSid ,"StarMatch",pokemonSData.MaxStar) for i = 1, #skillList do skillList[i]:SetActive(false) end for i = 1, #skills do skillList[i]:SetActive(true) local skillName=Util.GetGameObject(skillList[i].transform,"nameText"):GetComponent("Text") local skillIcon=Util.GetGameObject(skillList[i].transform,"icon"):GetComponent("Image") local skillBtn=Util.GetGameObject(skillList[i].transform,"bg/PokemonInfo/skill/icon") skillName.text=skills[i].Name skillIcon.sprite= this.spLoader:LoadSprite(GetResourcePath(skills[i].Icon)) Util.AddOnceClick(skillIcon.gameObject, function() --UIManager.OpenPanel(UIName.PokemonSkillInfoPopup,pokemonSid,pokemonSData.MaxLevel,pokemonSData.MaxStar) local allSkillData=ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill,"SkillPanDuan",skills[i].SkillPanDuan,"SpiritAnimalMatch",skills[i].SpiritAnimalMatch) UIManager.OpenPanel(UIName.GodWeaponSkillInfoPopup,skills[i].Name,allSkillData) end) end end function this.ShowPokemonLive(_heroSConfigData) LogPink("_heroSConfigData.Live ".._heroSConfigData.Live) this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Live), this.liveRoot.transform, Vector3.one * _heroSConfigData.Scale * 0.7, Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2], 0)) local SkeletonGraphic = this.testLiveGO:GetComponent("SkeletonGraphic") local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle poolManager:SetLiveClearCall(GetResourcePath(_heroSConfigData.Live), this.testLiveGO, function () SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle end) end --界面关闭时调用(用于子类重写) function GodWeaponGetInfoPopup:OnClose() -- poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO) --this.testLiveGO = nil end --界面销毁时调用(用于子类重写) function GodWeaponGetInfoPopup:OnDestroy() this.spLoader:Destroy() end return GodWeaponGetInfoPopup