TrialMiniGameManager = {} local this = TrialMiniGameManager local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) function this.Init() this.gameType = nil this.doneFunc = nil this.gameId = nil this.gameParams = nil this.gameDrop = nil this.isGameDone = nil end function this.StartGame(gameType, func) this.gameType = gameType this.doneFunc = func -- 初始化数据 NetManager.MiniGameInitRequest(function(msg) -- this.gameId = msg.type this.gameId = msg.param[1] this.gameParams = msg.param UIManager.OpenPanel(UIName.TrialMiniGamePanel, this.gameType, this.gameId, this.gameParams) end) end -- 请求操作 function this.GameOperate(index, func) -- 初始化数据 NetManager.MiniGameOperateRequest(index, function(msg) this.isGameDone = msg.gameStatus == 0 this.resultId = msg.resultId if func then func(msg) end end) end -- 游戏结束 function this.EndGame() if UIManager.IsOpen(UIName.TrialMiniGamePanel) then UIManager.ClosePanel(UIName.TrialMiniGamePanel) end end --通过drop查找对应的NameIconNum function this.IdToNameIconNum(_id,_num) local id,num = _id,_num local color = "" if QualityTextDef[itemConfig[id].Quantity] then color = QualityTextDef[itemConfig[id].Quantity] else color = "#F6934AFF" end local name ="" ..GetLanguageStrById(itemConfig[id].Name) .. "" local icon = artConfig[itemConfig[id].ResourceID].Name local data = { [1] = name, [2] = Util.LoadSprite(icon), [3] = num } return data end -- 游戏界面关闭时调用 function this.GameClose() if this.doneFunc then this.doneFunc() end end -- 判断游戏是否完成 function this.IsGameDone() return this.isGameDone end return TrialMiniGameManager