//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_LuaHelperWrap { public static void Register(LuaState L) { L.BeginStaticLibs("LuaHelper"); L.RegFunction("GetType", GetType); L.RegFunction("OnCallLuaFunc", OnCallLuaFunc); L.RegFunction("OnJsonCallFunc", OnJsonCallFunc); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetType(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); System.Type o = GameLogic.LuaHelper.GetType(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnCallLuaFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaByteBuffer arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 1)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.LuaHelper.OnCallLuaFunc(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnJsonCallFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.LuaHelper.OnJsonCallFunc(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }