//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_SpeakManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.SpeakManager), typeof(GameCore.UnitySingleton)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("Speaker_OnSelfSpeakVolume", get_Speaker_OnSelfSpeakVolume, null); L.RegVar("Speaker_OnPlayerStartSpeak", get_Speaker_OnPlayerStartSpeak, null); L.RegVar("Speaker_OnPlayerEndSpeak", get_Speaker_OnPlayerEndSpeak, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Speaker_OnSelfSpeakVolume(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnSelfSpeakVolume); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Speaker_OnPlayerStartSpeak(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnPlayerStartSpeak); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Speaker_OnPlayerEndSpeak(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnPlayerEndSpeak); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }