//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class Spine_Unity_SkeletonRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(Spine.Unity.SkeletonRenderer), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetMeshSettings", SetMeshSettings); L.RegFunction("Awake", Awake); L.RegFunction("ClearState", ClearState); L.RegFunction("Initialize", Initialize); L.RegFunction("LateUpdate", LateUpdate); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset); L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName); L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX); L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY); L.RegVar("separatorSlotNames", get_separatorSlotNames, set_separatorSlotNames); L.RegVar("separatorSlots", get_separatorSlots, null); L.RegVar("zSpacing", get_zSpacing, set_zSpacing); L.RegVar("useClipping", get_useClipping, set_useClipping); L.RegVar("immutableTriangles", get_immutableTriangles, set_immutableTriangles); L.RegVar("pmaVertexColors", get_pmaVertexColors, set_pmaVertexColors); L.RegVar("clearStateOnDisable", get_clearStateOnDisable, set_clearStateOnDisable); L.RegVar("tintBlack", get_tintBlack, set_tintBlack); L.RegVar("singleSubmesh", get_singleSubmesh, set_singleSubmesh); L.RegVar("addNormals", get_addNormals, set_addNormals); L.RegVar("calculateTangents", get_calculateTangents, set_calculateTangents); L.RegVar("logErrors", get_logErrors, set_logErrors); L.RegVar("disableRenderingOnOverride", get_disableRenderingOnOverride, set_disableRenderingOnOverride); L.RegVar("valid", get_valid, set_valid); L.RegVar("skeleton", get_skeleton, set_skeleton); L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null); L.RegVar("CustomMaterialOverride", get_CustomMaterialOverride, null); L.RegVar("CustomSlotMaterials", get_CustomSlotMaterials, null); L.RegVar("Skeleton", get_Skeleton, null); L.RegVar("OnRebuild", get_OnRebuild, set_OnRebuild); L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices); L.RegVar("GenerateMeshOverride", get_GenerateMeshOverride, set_GenerateMeshOverride); L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate); L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMeshSettings(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1); Spine.Unity.MeshGenerator.Settings arg0 = StackTraits.Check(L, 2); obj.SetMeshSettings(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Awake(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1); obj.Awake(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearState(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1); obj.ClearState(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Initialize(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LateUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1); obj.LateUpdate(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_skeletonDataAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_initialSkinName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; string ret = obj.initialSkinName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_initialFlipX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.initialFlipX; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_initialFlipY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.initialFlipY; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_separatorSlotNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; string[] ret = obj.separatorSlotNames; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_separatorSlots(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; System.Collections.Generic.List ret = obj.separatorSlots; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlots on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_zSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; float ret = obj.zSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useClipping(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.useClipping; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_immutableTriangles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.immutableTriangles; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pmaVertexColors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.pmaVertexColors; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clearStateOnDisable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.clearStateOnDisable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tintBlack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.tintBlack; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_singleSubmesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.singleSubmesh; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_addNormals(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.addNormals; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_calculateTangents(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.calculateTangents; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_logErrors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.logErrors; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_disableRenderingOnOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.disableRenderingOnOverride; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_valid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool ret = obj.valid; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_skeleton(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Skeleton ret = obj.skeleton; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_SkeletonDataAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CustomMaterialOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; System.Collections.Generic.Dictionary ret = obj.CustomMaterialOverride; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomMaterialOverride on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CustomSlotMaterials(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; System.Collections.Generic.Dictionary ret = obj.CustomSlotMaterials; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomSlotMaterials on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Skeleton(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Skeleton ret = obj.Skeleton; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_OnRebuild(IntPtr L) { ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_OnPostProcessVertices(IntPtr L) { ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GenerateMeshOverride(IntPtr L) { ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_skeletonDataAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject(L, 2); obj.skeletonDataAsset = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_initialSkinName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; string arg0 = ToLua.CheckString(L, 2); obj.initialSkinName = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_initialFlipX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.initialFlipX = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_initialFlipY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.initialFlipY = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_separatorSlotNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; string[] arg0 = ToLua.CheckStringArray(L, 2); obj.separatorSlotNames = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_zSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.zSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useClipping(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useClipping = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_immutableTriangles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.immutableTriangles = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pmaVertexColors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.pmaVertexColors = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clearStateOnDisable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.clearStateOnDisable = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_tintBlack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.tintBlack = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_singleSubmesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.singleSubmesh = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_addNormals(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.addNormals = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_calculateTangents(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.calculateTangents = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_logErrors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.logErrors = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_disableRenderingOnOverride(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.disableRenderingOnOverride = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_valid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.valid = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_skeleton(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o; Spine.Skeleton arg0 = (Spine.Skeleton)ToLua.CheckObject(L, 2); obj.skeleton = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_OnRebuild(IntPtr L) { try { Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'"); } if (arg0.op == EventOp.Add) { Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func; obj.OnRebuild += ev; } else if (arg0.op == EventOp.Sub) { Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func; obj.OnRebuild -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_OnPostProcessVertices(IntPtr L) { try { Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'"); } if (arg0.op == EventOp.Add) { Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func; obj.OnPostProcessVertices += ev; } else if (arg0.op == EventOp.Sub) { Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func; obj.OnPostProcessVertices -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_GenerateMeshOverride(IntPtr L) { try { Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.GenerateMeshOverride' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'"); } if (arg0.op == EventOp.Add) { Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func; obj.GenerateMeshOverride += ev; } else if (arg0.op == EventOp.Sub) { Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func; obj.GenerateMeshOverride -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }