//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_InputFieldWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.InputField), typeof(UnityEngine.UI.Selectable)); L.RegFunction("MoveTextEnd", MoveTextEnd); L.RegFunction("MoveTextStart", MoveTextStart); L.RegFunction("OnBeginDrag", OnBeginDrag); L.RegFunction("OnDrag", OnDrag); L.RegFunction("OnEndDrag", OnEndDrag); L.RegFunction("OnPointerDown", OnPointerDown); L.RegFunction("ProcessEvent", ProcessEvent); L.RegFunction("OnUpdateSelected", OnUpdateSelected); L.RegFunction("ForceLabelUpdate", ForceLabelUpdate); L.RegFunction("Rebuild", Rebuild); L.RegFunction("LayoutComplete", LayoutComplete); L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); L.RegFunction("ActivateInputField", ActivateInputField); L.RegFunction("OnSelect", OnSelect); L.RegFunction("OnPointerClick", OnPointerClick); L.RegFunction("DeactivateInputField", DeactivateInputField); L.RegFunction("OnDeselect", OnDeselect); L.RegFunction("OnSubmit", OnSubmit); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("shouldHideMobileInput", get_shouldHideMobileInput, set_shouldHideMobileInput); L.RegVar("text", get_text, set_text); L.RegVar("isFocused", get_isFocused, null); L.RegVar("caretBlinkRate", get_caretBlinkRate, set_caretBlinkRate); L.RegVar("caretWidth", get_caretWidth, set_caretWidth); L.RegVar("textComponent", get_textComponent, set_textComponent); L.RegVar("placeholder", get_placeholder, set_placeholder); L.RegVar("caretColor", get_caretColor, set_caretColor); L.RegVar("customCaretColor", get_customCaretColor, set_customCaretColor); L.RegVar("selectionColor", get_selectionColor, set_selectionColor); L.RegVar("onEndEdit", get_onEndEdit, set_onEndEdit); L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged); L.RegVar("onValidateInput", get_onValidateInput, set_onValidateInput); L.RegVar("characterLimit", get_characterLimit, set_characterLimit); L.RegVar("contentType", get_contentType, set_contentType); L.RegVar("lineType", get_lineType, set_lineType); L.RegVar("inputType", get_inputType, set_inputType); L.RegVar("touchScreenKeyboard", get_touchScreenKeyboard, null); L.RegVar("keyboardType", get_keyboardType, set_keyboardType); L.RegVar("characterValidation", get_characterValidation, set_characterValidation); L.RegVar("readOnly", get_readOnly, set_readOnly); L.RegVar("multiLine", get_multiLine, null); L.RegVar("asteriskChar", get_asteriskChar, set_asteriskChar); L.RegVar("wasCanceled", get_wasCanceled, null); L.RegVar("caretPosition", get_caretPosition, set_caretPosition); L.RegVar("selectionAnchorPosition", get_selectionAnchorPosition, set_selectionAnchorPosition); L.RegVar("selectionFocusPosition", get_selectionFocusPosition, set_selectionFocusPosition); L.RegVar("minWidth", get_minWidth, null); L.RegVar("preferredWidth", get_preferredWidth, null); L.RegVar("flexibleWidth", get_flexibleWidth, null); L.RegVar("minHeight", get_minHeight, null); L.RegVar("preferredHeight", get_preferredHeight, null); L.RegVar("flexibleHeight", get_flexibleHeight, null); L.RegVar("layoutPriority", get_layoutPriority, null); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveTextEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.MoveTextEnd(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveTextStart(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.MoveTextStart(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnBeginDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnBeginDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnEndDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnEndDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerDown(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerDown(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ProcessEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.Event arg0 = (UnityEngine.Event)ToLua.CheckObject(L, 2, typeof(UnityEngine.Event)); obj.ProcessEvent(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnUpdateSelected(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnUpdateSelected(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceLabelUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.ForceLabelUpdate(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LayoutComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.LayoutComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GraphicUpdateComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.GraphicUpdateComplete(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ActivateInputField(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.ActivateInputField(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnSelect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnSelect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerClick(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DeactivateInputField(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.DeactivateInputField(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDeselect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnDeselect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnSubmit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnSubmit(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shouldHideMobileInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.shouldHideMobileInput; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; string ret = obj.text; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isFocused(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.isFocused; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isFocused on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_caretBlinkRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.caretBlinkRate; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_caretWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.caretWidth; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_textComponent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.Text ret = obj.textComponent; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_placeholder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.Graphic ret = obj.placeholder; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_caretColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.Color ret = obj.caretColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_customCaretColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.customCaretColor; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_selectionColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.Color ret = obj.selectionColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onEndEdit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.SubmitEvent ret = obj.onEndEdit; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnChangeEvent ret = obj.onValueChanged; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_onValidateInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnValidateInput ret = obj.onValidateInput; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_characterLimit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.characterLimit; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_contentType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.ContentType ret = obj.contentType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lineType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.LineType ret = obj.lineType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inputType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.InputType ret = obj.inputType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_touchScreenKeyboard(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.TouchScreenKeyboard ret = obj.touchScreenKeyboard; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index touchScreenKeyboard on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_keyboardType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.TouchScreenKeyboardType ret = obj.keyboardType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_characterValidation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.CharacterValidation ret = obj.characterValidation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_readOnly(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.readOnly; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_multiLine(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.multiLine; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index multiLine on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_asteriskChar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; char ret = obj.asteriskChar; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wasCanceled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool ret = obj.wasCanceled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wasCanceled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_caretPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.caretPosition; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_selectionAnchorPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.selectionAnchorPosition; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_selectionFocusPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.selectionFocusPosition; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shouldHideMobileInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.shouldHideMobileInput = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; string arg0 = ToLua.CheckString(L, 2); obj.text = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_caretBlinkRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.caretBlinkRate = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_caretWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.caretWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_textComponent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.Text arg0 = (UnityEngine.UI.Text)ToLua.CheckObject(L, 2); obj.textComponent = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_placeholder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 2); obj.placeholder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_caretColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.caretColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_customCaretColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.customCaretColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_selectionColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.selectionColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onEndEdit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.SubmitEvent arg0 = (UnityEngine.UI.InputField.SubmitEvent)ToLua.CheckObject(L, 2); obj.onEndEdit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onValueChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnChangeEvent arg0 = (UnityEngine.UI.InputField.OnChangeEvent)ToLua.CheckObject(L, 2); obj.onValueChanged = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_onValidateInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnValidateInput arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckDelegate(L, 2); obj.onValidateInput = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_characterLimit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.characterLimit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_contentType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.ContentType arg0 = (UnityEngine.UI.InputField.ContentType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.ContentType)); obj.contentType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lineType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.LineType arg0 = (UnityEngine.UI.InputField.LineType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.LineType)); obj.lineType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inputType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.InputType arg0 = (UnityEngine.UI.InputField.InputType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.InputType)); obj.inputType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_keyboardType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.TouchScreenKeyboardType arg0 = (UnityEngine.TouchScreenKeyboardType)ToLua.CheckObject(L, 2, typeof(UnityEngine.TouchScreenKeyboardType)); obj.keyboardType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_characterValidation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.CharacterValidation arg0 = (UnityEngine.UI.InputField.CharacterValidation)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.CharacterValidation)); obj.characterValidation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_readOnly(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.readOnly = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_asteriskChar(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; char arg0 = (char)LuaDLL.luaL_checknumber(L, 2); obj.asteriskChar = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_caretPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.caretPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_selectionAnchorPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.selectionAnchorPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_selectionFocusPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.selectionFocusPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }