//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_UI_TextWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.Text), typeof(UnityEngine.UI.MaskableGraphic)); L.RegFunction("FontTextureChanged", FontTextureChanged); L.RegFunction("GetGenerationSettings", GetGenerationSettings); L.RegFunction("GetTextAnchorPivot", GetTextAnchorPivot); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("DOBlendableColor", DOBlendableColor); L.RegFunction("DOText", DOText); L.RegFunction("DOFade", DOFade); L.RegFunction("DOColor", DOColor); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("cachedTextGenerator", get_cachedTextGenerator, null); L.RegVar("cachedTextGeneratorForLayout", get_cachedTextGeneratorForLayout, null); L.RegVar("mainTexture", get_mainTexture, null); L.RegVar("font", get_font, set_font); L.RegVar("text", get_text, set_text); L.RegVar("supportRichText", get_supportRichText, set_supportRichText); L.RegVar("resizeTextForBestFit", get_resizeTextForBestFit, set_resizeTextForBestFit); L.RegVar("resizeTextMinSize", get_resizeTextMinSize, set_resizeTextMinSize); L.RegVar("resizeTextMaxSize", get_resizeTextMaxSize, set_resizeTextMaxSize); L.RegVar("alignment", get_alignment, set_alignment); L.RegVar("alignByGeometry", get_alignByGeometry, set_alignByGeometry); L.RegVar("fontSize", get_fontSize, set_fontSize); L.RegVar("horizontalOverflow", get_horizontalOverflow, set_horizontalOverflow); L.RegVar("verticalOverflow", get_verticalOverflow, set_verticalOverflow); L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing); L.RegVar("fontStyle", get_fontStyle, set_fontStyle); L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null); L.RegVar("minWidth", get_minWidth, null); L.RegVar("preferredWidth", get_preferredWidth, null); L.RegVar("flexibleWidth", get_flexibleWidth, null); L.RegVar("minHeight", get_minHeight, null); L.RegVar("preferredHeight", get_preferredHeight, null); L.RegVar("flexibleHeight", get_flexibleHeight, null); L.RegVar("layoutPriority", get_layoutPriority, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FontTextureChanged(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); obj.FontTextureChanged(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGenerationSettings(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.TextGenerationSettings o = obj.GetGenerationSettings(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTextAnchorPivot(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextAnchor)); UnityEngine.Vector2 o = UnityEngine.UI.Text.GetTextAnchorPivot(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOBlendableColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOText(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOText(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode)); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode)); string arg4 = ToLua.CheckString(L, 6); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOText"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFade(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOFade"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cachedTextGenerator(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.TextGenerator ret = obj.cachedTextGenerator; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedTextGenerator on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cachedTextGeneratorForLayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.TextGenerator ret = obj.cachedTextGeneratorForLayout; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedTextGeneratorForLayout on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mainTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.Texture ret = obj.mainTexture; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_font(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.Font ret = obj.font; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index font on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; string ret = obj.text; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_supportRichText(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool ret = obj.supportRichText; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportRichText on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_resizeTextForBestFit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool ret = obj.resizeTextForBestFit; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextForBestFit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_resizeTextMinSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int ret = obj.resizeTextMinSize; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMinSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_resizeTextMaxSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int ret = obj.resizeTextMaxSize; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMaxSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.TextAnchor ret = obj.alignment; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignment on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alignByGeometry(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool ret = obj.alignByGeometry; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignByGeometry on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int ret = obj.fontSize; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_horizontalOverflow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.HorizontalWrapMode ret = obj.horizontalOverflow; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalOverflow on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_verticalOverflow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.VerticalWrapMode ret = obj.verticalOverflow; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalOverflow on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lineSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.lineSpacing; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fontStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.FontStyle ret = obj.fontStyle; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontStyle on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.pixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_font(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckObject(L, 2, typeof(UnityEngine.Font)); obj.font = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index font on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; string arg0 = ToLua.CheckString(L, 2); obj.text = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_supportRichText(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.supportRichText = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportRichText on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_resizeTextForBestFit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.resizeTextForBestFit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextForBestFit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_resizeTextMinSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.resizeTextMinSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMinSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_resizeTextMaxSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.resizeTextMaxSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMaxSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor)); obj.alignment = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignment on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alignByGeometry(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.alignByGeometry = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignByGeometry on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fontSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.fontSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_horizontalOverflow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.HorizontalWrapMode arg0 = (UnityEngine.HorizontalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.HorizontalWrapMode)); obj.horizontalOverflow = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalOverflow on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_verticalOverflow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.VerticalWrapMode arg0 = (UnityEngine.VerticalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.VerticalWrapMode)); obj.verticalOverflow = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalOverflow on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lineSpacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.lineSpacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineSpacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fontStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; UnityEngine.FontStyle arg0 = (UnityEngine.FontStyle)ToLua.CheckObject(L, 2, typeof(UnityEngine.FontStyle)); obj.fontStyle = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontStyle on a nil value"); } } }