HeadManager = {} local this = HeadManager this._NewHeadList = {} local _HeadConfig = { [ItemType.HeadFrame] = {prefKey = "PlayerNewFrame", rpType = RedPointType.HeadChange_Frame}, [ItemType.Head] = {prefKey = "PlayerNewHead", rpType = RedPointType.HeadChange_Head}, } function HeadManager.Initialize() this._MyHeadList = {} this._MyHeadFrameList = {} -- 注册事件 Game.GlobalEvent:AddEvent(GameEvent.Bag.GetNewItem, this.OnNewItem) end function HeadManager.InitData() this._NewHeadList = {} -- 本地数据初始化 for type, config in pairs(_HeadConfig) do local dataStr = PlayerPrefs.GetString(config.prefKey..PlayerManager.uid) if dataStr == "" then this._NewHeadList[type] = {} else this._NewHeadList[type] = string.split(dataStr, "|") end end end -- 获取新物品 function this.OnNewItem(itemId) local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemId) local type = itemInfo.ItemType -- 判断是否是头像相关的类型 local config = _HeadConfig[type] if not config then return end if not this._NewHeadList then this._NewHeadList = {} end if not this._NewHeadList[type] then this._NewHeadList[type] = {} end -- 保存数据 table.insert(this._NewHeadList[type], itemId) -- 检测红点 if config.rpType then CheckRedPointStatus(config.rpType) end -- 本地保存数据 local str = table.concat(this._NewHeadList[type], "|") PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str) end -- 获取头像 function HeadManager.GetHeadList() if #this._MyHeadList == 0 then local AllHeadList = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Head) local config = ConfigManager.GetConfigDataByKey(ConfigName.PlayerRole, "Role", NameManager.roleSex) for _, head in ipairs(AllHeadList) do if head.Name == Language[11500] then if config.RolePic == head.Id then table.insert(this._MyHeadList, head) end else table.insert(this._MyHeadList, head) end end end return this._MyHeadList end -- 获取头像框 function HeadManager.GetHeadFrameList() if #this._MyHeadFrameList == 0 then this._MyHeadFrameList = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.HeadFrame) end return this._MyHeadFrameList end -- 判断是否是新头像 function HeadManager.IsNewHead(id) -- 无数据 if not this._NewHeadList then return false end -- 无类型数据 local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, id) if not this._NewHeadList[itemInfo.ItemType] then return false end -- 遍历查找 for _, newFrameId in ipairs(this._NewHeadList[itemInfo.ItemType]) do if tonumber(newFrameId) == id then return true end end return false end -- 设置已经不是新头像了 function HeadManager.SetNotNewHeadAnyMore(id) if not this._NewHeadList then return end local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, id) local type = itemInfo.ItemType if not this._NewHeadList[type] then return end local index = nil for i, newId in ipairs(this._NewHeadList[type]) do if tonumber(newId) == id then index = i break end end if not index then return end table.remove(this._NewHeadList[type], index) -- 检测红点 local config = _HeadConfig[type] if config and config.rpType then CheckRedPointStatus(config.rpType) end -- 本地保存数据 local str = table.concat(this._NewHeadList[type], "|") PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str) end -- 删除所有新头像数据,清空所有红点 function HeadManager.RemoveAllNewHead(type) if not this._NewHeadList[type] then return end if #this._NewHeadList[type] == 0 then return end this._NewHeadList[type] = {} -- 检测红点 local config = _HeadConfig[type] if config and config.rpType then CheckRedPointStatus(config.rpType) end -- 本地保存数据 local str = table.concat(this._NewHeadList[type], "|") PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str) end -- 头像框红点判断 function HeadManager.CheckHeadRedPot(rpType) local list = nil if rpType == RedPointType.HeadChange_Frame then list = this._NewHeadList[ItemType.HeadFrame] elseif rpType == RedPointType.HeadChange_Head then list = this._NewHeadList[ItemType.Head] end if list and #list > 0 then return true end return false end return HeadManager