using UnityEngine; using System.Collections; public class UVScroll : MonoBehaviour { private float offsetX = 0.0f; public float speedX = 0.4f; private Material material; // Use this for initialization void Start () { material = gameObject.GetComponent().material; } // Update is called once per frame void Update () { offsetX = speedX * Time.time % 1.0f; Vector2 offset = new Vector2(offsetX, 0); material.SetTextureOffset("_LightTex",offset); } }