//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_RigidbodyWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Rigidbody), typeof(UnityEngine.Component)); L.RegFunction("SetDensity", SetDensity); L.RegFunction("MovePosition", MovePosition); L.RegFunction("MoveRotation", MoveRotation); L.RegFunction("Sleep", Sleep); L.RegFunction("IsSleeping", IsSleeping); L.RegFunction("WakeUp", WakeUp); L.RegFunction("ResetCenterOfMass", ResetCenterOfMass); L.RegFunction("ResetInertiaTensor", ResetInertiaTensor); L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity); L.RegFunction("GetPointVelocity", GetPointVelocity); L.RegFunction("AddForce", AddForce); L.RegFunction("AddRelativeForce", AddRelativeForce); L.RegFunction("AddTorque", AddTorque); L.RegFunction("AddRelativeTorque", AddRelativeTorque); L.RegFunction("AddForceAtPosition", AddForceAtPosition); L.RegFunction("AddExplosionForce", AddExplosionForce); L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds); L.RegFunction("SweepTest", SweepTest); L.RegFunction("SweepTestAll", SweepTestAll); L.RegFunction("DOTogglePause", DOTogglePause); L.RegFunction("DOSmoothRewind", DOSmoothRewind); L.RegFunction("DORewind", DORewind); L.RegFunction("DORestart", DORestart); L.RegFunction("DOPlayForward", DOPlayForward); L.RegFunction("DOPlayBackwards", DOPlayBackwards); L.RegFunction("DOPlay", DOPlay); L.RegFunction("DOPause", DOPause); L.RegFunction("DOGoto", DOGoto); L.RegFunction("DOFlip", DOFlip); L.RegFunction("DOKill", DOKill); L.RegFunction("DOComplete", DOComplete); L.RegFunction("DOLocalPath", DOLocalPath); L.RegFunction("DOPath", DOPath); L.RegFunction("DOJump", DOJump); L.RegFunction("DOLookAt", DOLookAt); L.RegFunction("DORotate", DORotate); L.RegFunction("DOMoveZ", DOMoveZ); L.RegFunction("DOMoveY", DOMoveY); L.RegFunction("DOMoveX", DOMoveX); L.RegFunction("DOMove", DOMove); L.RegFunction("New", _CreateUnityEngine_Rigidbody); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("velocity", get_velocity, set_velocity); L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity); L.RegVar("drag", get_drag, set_drag); L.RegVar("angularDrag", get_angularDrag, set_angularDrag); L.RegVar("mass", get_mass, set_mass); L.RegVar("useGravity", get_useGravity, set_useGravity); L.RegVar("maxDepenetrationVelocity", get_maxDepenetrationVelocity, set_maxDepenetrationVelocity); L.RegVar("isKinematic", get_isKinematic, set_isKinematic); L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation); L.RegVar("constraints", get_constraints, set_constraints); L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode); L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass); L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null); L.RegVar("inertiaTensorRotation", get_inertiaTensorRotation, set_inertiaTensorRotation); L.RegVar("inertiaTensor", get_inertiaTensor, set_inertiaTensor); L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions); L.RegVar("position", get_position, set_position); L.RegVar("rotation", get_rotation, set_rotation); L.RegVar("interpolation", get_interpolation, set_interpolation); L.RegVar("solverIterations", get_solverIterations, set_solverIterations); L.RegVar("sleepThreshold", get_sleepThreshold, set_sleepThreshold); L.RegVar("maxAngularVelocity", get_maxAngularVelocity, set_maxAngularVelocity); L.RegVar("solverVelocityIterations", get_solverVelocityIterations, set_solverVelocityIterations); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Rigidbody(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Rigidbody obj = new UnityEngine.Rigidbody(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetDensity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetDensity(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MovePosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.MovePosition(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.MoveRotation(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Sleep(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); obj.Sleep(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsSleeping(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); bool o = obj.IsSleeping(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WakeUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); obj.WakeUp(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetCenterOfMass(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); obj.ResetCenterOfMass(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetInertiaTensor(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); obj.ResetInertiaTensor(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativePointVelocity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.GetRelativePointVelocity(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPointVelocity(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.GetPointVelocity(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddForce(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.AddForce(arg0); return 0; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode)); obj.AddForce(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddForce(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode)); obj.AddForce(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForce"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddRelativeForce(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.AddRelativeForce(arg0); return 0; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode)); obj.AddRelativeForce(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddRelativeForce(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode)); obj.AddRelativeForce(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeForce"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddTorque(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.AddTorque(arg0); return 0; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode)); obj.AddTorque(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddTorque(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode)); obj.AddTorque(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddTorque"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddRelativeTorque(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.AddRelativeTorque(arg0); return 0; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode)); obj.AddRelativeTorque(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddRelativeTorque(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode)); obj.AddRelativeTorque(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeTorque"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddForceAtPosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.AddForceAtPosition(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); UnityEngine.ForceMode arg2 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.ForceMode)); obj.AddForceAtPosition(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForceAtPosition"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddExplosionForce(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.AddExplosionForce(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.AddExplosionForce(arg0, arg1, arg2, arg3); return 0; } else if (count == 6) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); UnityEngine.ForceMode arg4 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 6, typeof(UnityEngine.ForceMode)); obj.AddExplosionForce(arg0, arg1, arg2, arg3, arg4); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddExplosionForce"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClosestPointOnBounds(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SweepTest(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.RaycastHit arg1; bool o = obj.SweepTest(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg1); return 2; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.RaycastHit arg1; float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); bool o = obj.SweepTest(arg0, out arg1, arg2); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg1); return 2; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.RaycastHit arg1; float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction)); bool o = obj.SweepTest(arg0, out arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg1); return 2; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTest"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SweepTestAll(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueryTriggerInteraction arg2 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction)); UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTestAll"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOTogglePause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOTogglePause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOSmoothRewind(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOSmoothRewind(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DORewind(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORewind(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORewind"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORestart(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DORestart(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORestart(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORestart"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayForward(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOPlayForward(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayBackwards(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOPlayBackwards(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOPlay(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOPause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOGoto(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int o = obj.DOGoto(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int o = obj.DOGoto(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOGoto"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFlip(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOFlip(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOKill(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOKill(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOKill(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOKill"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOComplete(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); int o = obj.DOComplete(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOComplete(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOComplete"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLocalPath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); System.Nullable arg5 = ToLua.CheckNullable(L, 7); DG.Tweening.Core.TweenerCore o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLocalPath"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType)); DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode)); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); System.Nullable arg5 = ToLua.CheckNullable(L, 7); DG.Tweening.Core.TweenerCore o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOPath"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOJump(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return 1; } else if (count == 6) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOJump"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOLookAt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint)); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint)); System.Nullable arg3 = ToLua.CheckNullable(L, 5); DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLookAt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORotate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DORotate(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode)); DG.Tweening.Tweener o = obj.DORotate(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORotate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveZ(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveZ"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveY(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveY"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMoveX(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveX"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOMove(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOMove(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOMove(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMove"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_angularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.angularVelocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_drag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.drag; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_angularDrag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.angularDrag; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.mass; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useGravity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool ret = obj.useGravity; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maxDepenetrationVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.maxDepenetrationVelocity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isKinematic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool ret = obj.isKinematic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_freezeRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool ret = obj.freezeRotation; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_constraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.RigidbodyConstraints ret = obj.constraints; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_centerOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.centerOfMass; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_worldCenterOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.worldCenterOfMass; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCenterOfMass on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inertiaTensorRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Quaternion ret = obj.inertiaTensorRotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inertiaTensor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.inertiaTensor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_detectCollisions(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool ret = obj.detectCollisions; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 ret = obj.position; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Quaternion ret = obj.rotation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_interpolation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.RigidbodyInterpolation ret = obj.interpolation; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_solverIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; int ret = obj.solverIterations; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sleepThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.sleepThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maxAngularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float ret = obj.maxAngularVelocity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_solverVelocityIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; int ret = obj.solverVelocityIterations; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.velocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_angularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.angularVelocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_drag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.drag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_angularDrag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.angularDrag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.mass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useGravity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useGravity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maxDepenetrationVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.maxDepenetrationVelocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isKinematic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isKinematic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_freezeRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.freezeRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_constraints(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.RigidbodyConstraints arg0 = (UnityEngine.RigidbodyConstraints)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints)); obj.constraints = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode)); obj.collisionDetectionMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_centerOfMass(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.centerOfMass = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inertiaTensorRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.inertiaTensorRotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_inertiaTensor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.inertiaTensor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_detectCollisions(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.detectCollisions = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.position = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.rotation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_interpolation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.RigidbodyInterpolation arg0 = (UnityEngine.RigidbodyInterpolation)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation)); obj.interpolation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_solverIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.solverIterations = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sleepThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.sleepThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maxAngularVelocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.maxAngularVelocity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_solverVelocityIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.solverVelocityIterations = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value"); } } }