require("Base/BasePanel") local ShowEnemyInfoPanel = Inherit(BasePanel) local this = ShowEnemyInfoPanel local monsterGroupId local _LiveName local _LiveNode local MapPanel local trailConfig = ConfigManager.GetConfig(ConfigName.TrialConfig) local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) local trialSetting=ConfigManager.GetConfig(ConfigName.TrialSetting) local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) local MonsterConfig=ConfigManager.GetConfig(ConfigName.MonsterConfig) local MonsterGroupConfig = ConfigManager.GetConfig(ConfigName.MonsterGroup) local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local herosList={} function this:InitComponent() this.spLoader = SpriteLoader.New() this.root = self.gameObject this.btnBack =Util.GetGameObject(this.root,"EnemyInfo/btnBack") this.rootLive=Util.GetGameObject(this.root,"EnemyInfo/root") this.e_liveRoot=Util.GetGameObject(this.root,"EnemyInfo/root/liveRoot") this.e_name=Util.GetGameObject(this.root,"EnemyInfo/name/text"):GetComponent("Text") this.e_level=Util.GetGameObject(this.root,"EnemyInfo/name/level/Text"):GetComponent("Text") this.e_cancelBtn=Util.GetGameObject(this.root,"EnemyInfo/cancelBtn") this.e_fightBtn=Util.GetGameObject(this.root,"EnemyInfo/fightBtn") this.bottomBar=Util.GetGameObject(this.root,"EnemyInfo/bottomBar") this.heroGrid=Util.GetGameObject(this.root,"EnemyInfo/bottomBar/heroList") this.iconPre=Util.GetGameObject(this.root,"EnemyInfo/bottomBar/heroList/pre") end function this:BindEvent() Util.AddClick(this.e_cancelBtn,function() Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd) Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0) self:ClosePanel() end) Util.AddClick(this.btnBack,function() Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd) Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0) self:ClosePanel() end) Util.AddClick(this.e_fightBtn,function() for i, v in ipairs(MapManager.trialHeroInfo) do if MapTrialManager.selectHeroDid==v.heroId then if v.heroHp<=0 then PopupTipPanel.ShowTip(Language[11260]) return end end end if MapManager.curCarbonType == CarBonTypeId.ENDLESS then NetManager.QuickFightRequest(function(msg) -- CarbonManager.InitQuickFightData(monsterGroupId, nil, msg) if msg.result == 1 then EndLessMapManager.EndlessDrop = msg.enventDrop end local fightData = BattleManager.GetBattleServerData(msg) UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.EndlessMpaFight, function() --更新精气值 --LogGreen("战斗后的更新精气值:"..msg.essenceValue) MapTrialManager.powerValue = msg.essenceValue --召唤Boss if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then MapTrialManager.isHaveBoss = true MapTrialManager.UpdatePowerValue(0) end -- 延迟一秒刷新显示,避免战斗界面关闭时地图界面没有打开,无法监听删点事件,导致怪物点无法删除的问题 Timer.New(function() -- 刷新数据 CarbonManager.InitQuickFightData(monsterGroupId, nil, msg) end, 0.2):Start() end):SetResult(msg.result) self:ClosePanel() end) else --先保存编队 local curFormation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_DREAMLAND) local choosedList={} table.insert(choosedList, {heroId = MapTrialManager.selectHeroDid, position=2}) FormationManager.SaveFormation(FormationTypeDef.FORMATION_DREAMLAND,choosedList, FormationManager.formationList[FormationTypeDef.FORMATION_DREAMLAND].teamPokemonInfos) --请求战斗数据 NetManager.QuickFightRequest(function(msg) --战斗赢了 击杀小怪数量+1(包括BOSS吗) if msg.result==1 then MapTrialManager.SetKillCount(MapTrialManager.GetKilCount()+1) end --更新英雄HP MapTrialManager.SetHeroHp(msg.remainHpList, MapTrialManager.selectHeroDid) local fightData = BattleManager.GetBattleServerData(msg) UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.TRIAL_FIGHT, function() --更新精气值 --LogGreen("战斗后的更新精气值:"..msg.essenceValue) MapTrialManager.powerValue = msg.essenceValue --召唤Boss if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then MapTrialManager.isHaveBoss = true MapTrialManager.UpdatePowerValue(0) end -- 延迟一秒刷新显示,避免战斗界面关闭时地图界面没有打开,无法监听删点事件,导致怪物点无法删除的问题 Timer.New(function() -- 刷新数据 CarbonManager.InitQuickFightData(monsterGroupId, nil, msg) Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)--打完刷新血量 end, 0.2):Start() end):SetResult(msg.result) self:ClosePanel() end) end end) end function this:OnOpen(...) MapPanel,monsterGroupId = ... end function this:OnShow() this.bottomBar:SetActive(MapManager.curCarbonType ~= CarBonTypeId.ENDLESS) this.SetSelectHero() end function this.SetSelectHero() local itemId=trialSetting[1].HealingId[1] local itemNum=trialSetting[1].HealingId[2] if _LiveName then poolManager:UnLoadLive(_LiveName, _LiveNode) end local t= MonsterGroupConfig[monsterGroupId].Contents[1][2] local monsterId = MonsterConfig[t].MonsterId local paintingId = heroConfig[monsterId].Live local pos = heroConfig[monsterId].Position _LiveName = ArtConfig[paintingId].Name _LiveNode = poolManager:LoadLive(_LiveName, this.e_liveRoot.transform, Vector3.one * heroConfig[monsterId].Scale, Vector3.New(pos[1], pos[2], 0)) this.rootLive.transform.localScale = Vector3.one*0.7 if heroConfig[monsterId].Toward==2 then SetHEeroLiveToward(_LiveNode,1,pos) end this.e_level.text = "lv."..MonsterConfig[t].Level this.e_name.text = GetLanguageStrById(MonsterConfig[t].ReadingName) local d={} d=MapManager.trialHeroInfo for k = 1, this.heroGrid.transform.childCount do this.heroGrid.transform:GetChild(k-1).gameObject:SetActive(false) end local closeChoosed=function() --有开着选择的全关了 for i, v in ipairs(herosList) do local c=Util.GetGameObject(v,"choosed").gameObject if c.activeSelf then c:SetActive(false) end end end for index, value in ipairs(d) do local item = herosList[index] if not item then item=newObjToParent(this.iconPre,this.heroGrid) item.name="pre"..index herosList[index]=item end item.gameObject:SetActive(true) local frame=Util.GetGameObject(item,"frame"):GetComponent("Image") local icon=Util.GetGameObject(item,"icon"):GetComponent("Image") local pro=Util.GetGameObject(item,"proIcon"):GetComponent("Image") local lv=Util.GetGameObject(item,"lv/Text"):GetComponent("Text") local starGrid=Util.GetGameObject(item,"star") local choosed=Util.GetGameObject(item,"choosed") local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider") frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star)) -- if not value.skinId or value.skinId == 0 then -- icon.sprite= this.spLoader:LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon)) -- else -- local heroSkinData = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",value.skinId) -- icon.sprite= this.spLoader:LoadSprite(GetResourcePath(heroSkinData.Icon)) -- end SetHeroIcon(this.spLoader, value,icon,heroConfig[value.tmpId]) pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(value.propertyId)) lv.text=value.level local star,starType = GetStarOrGodSoulLv(1,value) SetHeroStars(this.spLoader, starGrid, star,starType) SetHeroFlyEffect(item,this.spLoader,value.star,this.sortingOrder + 1,1,2) Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1) --选择 choosed:SetActive(MapTrialManager.selectHeroDid==value.heroId) Util.AddOnceClick(item,function() if value.heroHp>0 then closeChoosed() choosed:SetActive(true) MapTrialManager.selectHeroDid=value.heroId Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false) else PopupTipPanel.ShowTip(Language[11260]) end end) --血量相关 hpExp.value=value.heroHp/10000 Util.SetGray(item,value.heroHp<=0)--死啦 end end function this:OnClose() end function this:OnDestroy() this.spLoader:Destroy() _LiveName = {} _LiveNode = {} herosList={} end return this