--协议类型-- ProtocalType = { BINARY = 0, PB_LUA = 1, PBC = 2, SPROTO = 3, } --当前使用的协议类型-- TestProtoType = ProtocalType.BINARY Util = GameLogic.Util AppConst = GameLogic.AppConst LuaHelper = GameLogic.LuaHelper ByteBuffer = GameLogic.ByteBuffer resMgr = App.ResMgr --soundMgr = App.SoundMgr networkMgr = App.NetWorkMgr gameMgr = App.GameMgr speakMgr = App.SpeakMgr RRenderMgr = App.RRenderMgr --shareSDKMgr = App.ShareSDKMgr SDKMgr = App.SDKMgr VersionManager=App.VersionMgr ConfigMgr=App.ConfigMgr --umengsdk=App.UmengSdkMgr imageDownloadMgr = App.ImageDownloadMgr --BuglySdkManager=App.BuglySdkMgr --PhoneMgr = App.PhoneMgr PoolMgr = App.ObjectPoolMgr WWW = UnityEngine.WWW GameObject = UnityEngine.GameObject Camera = UnityEngine.Camera Input = UnityEngine.Input Screen = UnityEngine.Screen RectTransformUtility = UnityEngine.RectTransformUtility LayoutUtility = UnityEngine.UI.LayoutUtility Tweening = DG.Tweening Ease = DG.Tweening.Ease DoTween = DG.Tweening.DOTween Rect = UnityEngine.Rect PlayerPrefs = UnityEngine.PlayerPrefs Shader = UnityEngine.Shader IsWeChatLogin = true IsAccountLogin = false IsIosPublish=false --是否为微信自动登录 IsAutoWeChatLogin = true --为0显示所有log,为1显示警告和错误,为2显示错误 LogModeLevel = 0 --是否开启战斗调试 IsOpenBattleDebug = not AppConst.luaBundleMode AppConst.ShareSDKAppID = "1f2577fdf25ab" AppConst.ShareSDKSecret = "3a746f9f16fcf82b03fd33a7f2a33e53" AppConst.WeChatAppID = "wxe62c94a32796c496" AppConst.WeChatSecret = "e5278caf943b221493bb67b686bbb41f" AppConst.UmengAppKey_Andriod = "595cabca677baa73be000abe" AppConst.UmengAppKey_Ios = "595cac0fa325110ac80018ca" AppConst.UmengChannleId = "App Store" AppConst.Bugly_IosAppId = "c07e578650" AppConst.Bugly_AndroidAppId = "9b909facba" AppConst.LaQi_JoinRoom_Url = "com.doudou.dwc://data/openwith?"