//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ConfigManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ConfigManager), typeof(GameCore.Singleton)); L.RegFunction("Init", Init); L.RegFunction("SetNetInfo", SetNetInfo); L.RegFunction("GetConfigInfo", GetConfigInfo); L.RegFunction("GetConfigNetInfo", GetConfigNetInfo); L.RegFunction("New", _CreateGameLogic_ConfigManager); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_ConfigManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.ConfigManager obj = new GameLogic.ConfigManager(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ConfigManager.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject(L, 1); obj.Init(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetNetInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetNetInfo(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetConfigInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string o = obj.GetConfigInfo(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetConfigNetInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string o = obj.GetConfigNetInfo(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }