require("Base/BasePanel") TailsManSouPanel = Inherit(BasePanel) local this = TailsManSouPanel local redPointList = {} -- Tab管理器 local TabBox = require("Modules/Common/TabBox") local tabs = { [1] = { --金色 default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "金色", rpType = RedPointType.tailsmanSoul_gold,quality = 5 }, [2] = { --红色 default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "红色", rpType = RedPointType.tailsmanSoul_red,quality = 6 }, -- [3] = { --白金 -- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "白金", -- rpType = RedPointType.tailsmanSoul_whiteGold,bg = "t_tianshumijuan_lingshouditu",quality = 7 -- }, } local curData = {} local curPage = 1 --初始化组件(用于子类重写) function TailsManSouPanel:InitComponent() this.spLoader = SpriteLoader.New() self.itemPreList = {} self.bg = Util.GetGameObject(self.gameObject,"bg"):GetComponent("Image") self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox") self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack") self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem") local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid") local v21 = grid.transform.rect self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,25)) self.scroll.moveTween.MomentumAmount = 1 self.scroll.moveTween.Strength = 2 self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage") self.addBtn = Util.GetGameObject(self.gameObject,"bg/add") self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform) end --绑定事件(用于子类重写) function TailsManSouPanel:BindEvent() Util.AddClick(self.btnBack, function() curPage = 1 self:ClosePanel() end) Util.AddClick(self.addBtn, function() UIManager.OpenPanel(UIName.RoleProInfoPopup,TailsManSoulManager.GetTailsmanTotalPro(),nil,false,nil) end) self.tabBox = TabBox.New() self.tabBox:SetTabAdapter(self.SetTabAdapter) self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck) self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack) end function TailsManSouPanel.SetTabAdapter(newTab, index, status) local img = Util.GetGameObject(newTab.gameObject,"img"):GetComponent("Image") local redpot = Util.GetGameObject(newTab.gameObject,"redpot") local tabName = Util.GetGameObject(newTab.gameObject,"Text"):GetComponent("Text") local lock = Util.GetGameObject(newTab.gameObject,"lock") if tabs[index].rpType > 0 then if redPointList[tabs[index].rpType] then ClearRedPointObject(tabs[index].rpType,redPointList[tabs[index].rpType]) end BindRedPointObject(tabs[index].rpType,redpot) redPointList[tabs[index].rpType] = redpot end img.sprite = this.spLoader:LoadSprite(tabs[index][status]) tabName.text = tabs[index].tabName if status == "lock" then lock.gameObject:SetActive(true) else lock.gameObject:SetActive(false) end newTab.gameObject:SetActive(true) end function TailsManSouPanel.TabIsLockCheck(index) return false end function TailsManSouPanel.SetChangeTabCallBack(index) if curPage == index then return end curPage = index this:OnShow(self) end --添加事件监听(用于子类重写) function TailsManSouPanel:AddListener() end --移除事件监听(用于子类重写) function TailsManSouPanel:RemoveListener() end --界面打开时调用(用于子类重写) function TailsManSouPanel:OnOpen(...) local args = {...} curPage = args[1] or 1 end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function TailsManSouPanel:OnShow() self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main }) self.tabBox:Init(self.tabbox.gameObject, tabs, curPage) curData = TailsManSoulManager.GetTailsmanSoulDatas(tabs[curPage].quality) self:RefreshData() end function TailsManSouPanel:RefreshData() self:SortData() self.scroll:ForeachItemGO(function(index,go) go.gameObject:SetActive(false) end) if not curData or #curData < 1 then self.empty.gameObject:SetActive(true) self.scroll.gameObject:SetActive(false) else self.empty.gameObject:SetActive(false) self.scroll.gameObject:SetActive(true) self.scroll:SetData(curData,function(index,go) self:SetSingleData(go,curData[index],index) end) self.scroll:SetIndex(1) end end function TailsManSouPanel:SortData() end function TailsManSouPanel:SetSingleData(go,data,index) if not self.itemPreList[go] then self.itemPreList[go] = {} self.itemPreList[go].obj = Util.GetGameObject(go,"go") self.itemPreList[go].bg = Util.GetGameObject(self.itemPreList[go].obj,"bg"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin self.itemPreList[go].tip = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/tip"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin self.itemPreList[go].mask1 = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/mask1"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin self.itemPreList[go].mask2 = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/mask2"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin self.itemPreList[go].nameText = Util.GetGameObject(self.itemPreList[go].obj,"bg/nameDi"):GetComponent("Image") --名字图片 根据表读取 self.itemPreList[go].slider = Util.GetGameObject(self.itemPreList[go].obj,"bg/slider"):GetComponent("Slider") self.itemPreList[go].progress = Util.GetGameObject(self.itemPreList[go].slider.transform,"progress"):GetComponent("Text") self.itemPreList[go].red = Util.GetGameObject(self.itemPreList[go].bg.transform,"red") self.itemPreList[go].iconList = {} for i = 1,4 do self.itemPreList[go].iconList[i] = {} self.itemPreList[go].iconList[i].go = Util.GetGameObject(self.itemPreList[go].bg.transform,"compGrid/iconDi"..i) self.itemPreList[go].iconList[i].icon = Util.GetGameObject(self.itemPreList[go].iconList[i].go.transform,"icon"):GetComponent("Image") end end self.itemPreList[go].data = data if not data then go.gameObject:SetActive(false) return end go.gameObject:SetActive(true) self.itemPreList[go].bg.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].bg) self.itemPreList[go].tip.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].tip) self.itemPreList[go].mask1.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].mask) self.itemPreList[go].mask2.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].mask) self.itemPreList[go].nameText.sprite = this.spLoader:LoadSprite(GetResourcePath(self.itemPreList[go].data.icon)) self.itemPreList[go].slider.value = self.itemPreList[go].data.lv/self.itemPreList[go].data.maxLv self.itemPreList[go].progress.text = self.itemPreList[go].data.lv.."/"..self.itemPreList[go].data.maxLv self.itemPreList[go].red.gameObject:SetActive(self:CheckRedPoint(self.itemPreList[go].data.trumpList)) Util.SetParticleSortLayer(go,self.sortingOrder + 1) for i = 1,math.max(#data.trumpList,#self.itemPreList[go].iconList) do if not data.trumpList[i] then self.itemPreList[go].iconList[i].go.gameObject:SetActive(false) else self.itemPreList[go].iconList[i].go.gameObject:SetActive(true) self.itemPreList[go].iconList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.trumpList[i].config.Icon)) end end Util.AddOnceClick(go,function() UIManager.OpenPanel(UIName.TailsmanSoulMainPanel,self.itemPreList[go].data.id) end) end function TailsManSouPanel:CheckRedPoint(data) for k,v in pairs(data) do local costId,num = TailsManSoulManager.GetTailsmanCost(v.id,v.lv) if num and num > 0 then if BagManager.GetItemCountById(costId) >= num then return true end end end return false end --界面层级发生改变(用于子类重写) function TailsManSouPanel:OnSortingOrderChange() for k,v in pairs(self.itemPreList) do Util.SetParticleSortLayer(v,self.sortingOrder + 1) end end --界面关闭时调用(用于子类重写) function TailsManSouPanel:OnClose() end --界面销毁时调用(用于子类重写) function TailsManSouPanel:OnDestroy() this.spLoader:Destroy() for k,v in pairs(redPointList) do ClearRedPointObject(k,v) end SubUIManager.Close(self.scroll) self.itemPreList = {} redPointList = {} SubUIManager.Close(self.UpView) curPage = 1 end return TailsManSouPanel