SacredTreeManager = {} local this = SacredTreeManager local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel) local treeSetting = ConfigManager.GetConfig(ConfigName.GodHoodTreeSetting) function this.Initialize() this.treeLevel = 0 this.towerLevel = 160 this.treeLevelConfig={} this.getGodHoodTreeLevelConfigData() this.treeSettingData={} this.getGodHoodTreeSettingData() end --当战力变化时 function this.OnPowerChange() local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) local newPower = 0 if oldPower ~= newPower and oldPower ~= 0 then UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower,newValue = newPower}) end end --树等级表数据 function this.getGodHoodTreeLevelConfigData() for i, v in ConfigPairs(treeLevelConfig) do this.treeLevelConfig[v.Id] = v.LvupCost end end --神应属性数据 function this.getGodHoodTreeSettingData() local data = treeSetting[0].PropertyUnlcokLevelForClient for i = 1, #data do local tempTable = {} tempTable.id = data[i][1] tempTable.curNum = data[i][2] >= this.towerLevel and this.towerLevel or data[i][2] tempTable.allNum = data[i][2] table.insert(this.treeSettingData,tempTable) end end --计算神应等级 function this.CulAttri() local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0) local level = 0 for i = 1, #attriConfig.PropertyUnlcokLevels do local num = attriConfig.PropertyUnlcokLevels[i][2] if this.towerLevel >= num then level = level + 1 end end return level.."/"..#attriConfig.PropertyUnlcokLevels end --计算开启下一神应等级还需要的层数 function this.CulNextAttri() local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0) local numLeft = 0 for i = 1, #attriConfig.PropertyUnlcokLevels do local num = attriConfig.PropertyUnlcokLevels[i][2] if this.towerLevel < num then numLeft = num - this.towerLevel end end return numLeft end return this