local LingShouBaoGe = {} local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting) local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig) local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local SpiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal) local gloAcivity = ConfigManager.GetConfig(ConfigName.GlobalActivity) local sortingOrder = 0 local parent --按钮类型 local bType={ Btn1=1, Btn10=2 } --type与lotterySetting表中的id对应 local btns={ [bType.Btn1]={name="Btn1",isInfo=Language[10478]}, [bType.Btn10]={name="Btn10",isInfo=Language[10479]}} function LingShouBaoGe:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = LingShouBaoGe }) return b end function LingShouBaoGe:InitComponent() self.spLoader = SpriteLoader.New() self.helpBtn = Util.GetGameObject(self.gameObject,"help") self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition self.preview = Util.GetGameObject(self.gameObject,"rightUp/preview") self.change = Util.GetGameObject(self.gameObject,"rightUp/change") self.detailBtn = Util.GetGameObject(self.gameObject,"rightUp/detailBtn") self.lsth = Util.GetGameObject(self.gameObject,"rightUp/lsth") self.upper=Util.GetGameObject(self.gameObject,"bottom/Image/times"):GetComponent("Text") ---召唤上限 self.tip1=Util.GetGameObject(self.gameObject,"bottom/Tip1"):GetComponent("Text") ---刷新时间 self.tip2=Util.GetGameObject(self.gameObject,"bottom/Tip2"):GetComponent("Text") ---必出 self.btnGroup=Util.GetGameObject(self.gameObject,"bottom/btngroup") self.leftTime=Util.GetGameObject(self.gameObject,"bottom/lefttime"):GetComponent("Text") self.grid = Util.GetGameObject(self.gameObject, "aniRoot") self.title = Util.GetGameObject(self.gameObject, "Bg/title"):GetComponent("Image") --mid self.progressValue = Util.GetGameObject(self.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount self.reward = Util.GetGameObject(self.gameObject, "mid/reward") self.value = Util.GetGameObject(self.gameObject, "mid/value") end function LingShouBaoGe:BindEvent() Util.AddOnceClick(self.helpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingShouBaoGe,self.helpPosition.x,self.helpPosition.y) end) Util.AddOnceClick(self.detailBtn, function() UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.LING_SHOU_UP,PRE_REWARD_POOL_TYPE.LING_SHOU) end) Util.AddOnceClick(self.change, function() UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.LingShouBaoGe,self.actData,self.showData.monsterId,function() self:Refresh() end) end) Util.AddOnceClick(self.lsth, function() JumpManager.GoJump(40011) end) Util.AddOnceClick(self.preview, function() local battleId = tonumber(self.showData.battleId) local fdata, fseed = BattleManager.GetFakeBattleData(battleId) local testFightData = { fightData = fdata, fightSeed = fseed, fightType = 0, maxRound = 20 } UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test,function () -- Timer.New(function () -- self:Refresh() -- end,3):Start() end) end) end --界面打开时调用(用于子类重写) function LingShouBaoGe:OnOpen(_activityConfig,_index,parent) SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen) self.actConfig = _activityConfig self.pageIndex = _index self.parent = parent end function LingShouBaoGe:OnSortingOrderChange() end function LingShouBaoGe:OnShow(_sortingOrder) self.gameObject:SetActive(true) sortingOrder = _sortingOrder self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType if self.actConfig.IfBack == 1 then if self.actConfig.ActiveType > 0 then local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType) if id and id > 0 then self.actId = id local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id) if config then self.actConfig = config end end end end self:Refresh() end function LingShouBaoGe:Refresh() self.actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe) self.curLingShowId = self.actData.choiceRewardId self.activityId = self.actData.activityId self.LSrewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",self.activityId) local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",self.activityId) self.singleRecruit = array[1] self.tenRecruit = array[2] CheckRedPointStatus(RedPointType.LingShouBaoGe) self:refreshBtnShow()--刷新按钮显示 self:TimeCountDown()--时间 self:SetData()--加载界面数据立绘+进度条 end local PositionList = { [20007] = {pos = 176,title = "l_lingshou_fenghuang_zh"}, [20006] = {pos = 70,title = "l_lingshou_baize_zh"}, [20005] = {pos = 70,title = "l_lingshou_pixiu_zh"}, [20008] = {pos = 70,title = "l_lingshou_jinwu_zh"}, [20009] = {pos = 70,title = "l_lingshou_jukun_zh"}, } function LingShouBaoGe:SetData() self.rewardData={} self.showData={} self.rewardData,self.showData,self.curScore = DynamicActivityManager.LingShouBuildData() self.title.sprite = self.spLoader:LoadSprite(PositionList[self.showData.monsterId].title) if self.Live then poolManager:UnLoadLive(self.bgName, self.Live) end --设置立绘 self.bgName = artConfig[SpiritAnimalConfig[self.showData.monsterId].Live].Name local pos = SpiritAnimalConfig[self.showData.monsterId].Position local scale = SpiritAnimalConfig[self.showData.monsterId].Scale self.Live = poolManager:LoadLive(self.bgName, self.grid.transform, Vector3.one*scale*0.8, Vector2.New(pos[1],pos[2]+PositionList[self.showData.monsterId].pos)) local RoleLiveGOGraphic = self.Live:GetComponent("SkeletonGraphic") RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true) local leftTime = lotterySetting[self.singleRecruit.Id].DiamondBoxContain[1][2] - self.actData.value self.tip2.text = Language[10480]..""..leftTime..Language[10481]..GetLanguageStrById(SpiritAnimalConfig[self.showData.monsterId].Name) --设置奖励 self.progressValue.fillAmount = self.curScore/self.LSrewardData[#self.LSrewardData].Values[1][1] Util.GetGameObject(self.value, "num"):GetComponent("Text").text = self.curScore Util.GetGameObject(self.value, "tips"):GetComponent("Text").text = Language[10482] for i = 1, self.reward.transform.childCount do local item = self.reward.transform:GetChild(i-1) Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = self.LSrewardData[i].Reward[1][2] Util.GetGameObject(item, "Text"):GetComponent("Text").text = self.LSrewardData[i].Values[1][1] Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(artConfig[SpiritAnimalConfig[self.showData.monsterId].Icon].Name) Util.GetGameObject(item, "red"):SetActive(self.rewardData[i].state == 1) local btn = Util.GetGameObject(item, "icon") Util.AddOnceClick(btn,function () if self.rewardData[i].state == 1 then NetManager.GetActivityRewardRequest(self.rewardData[i].missionId,self.activityId,function (drop) UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function () self:Refresh() end) end) else UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,self.showData.monsterId,nil) end end) end end function LingShouBaoGe:refreshBtnShow() --下方的数量显示 local maxtimesId=lotterySetting[self.singleRecruit.Id].MaxTimes local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId) self.upper.text = Language[10483]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--召唤上限 --是否是免费抽 local freeTimesId=lotterySetting[self.singleRecruit.Id].FreeTimes if freeTimesId > 0 then self.freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId) RecruitManager.freeUseTimeList[freeTimesId] = self.freeTime end --按钮赋值 for n, m in ipairs(btns) do local btn = Util.GetGameObject(self.btnGroup,m.name) local redPot = Util.GetGameObject(btn.gameObject,"RedPoint") local info = Util.GetGameObject(btn.gameObject,"Content/Info"):GetComponent("Text") local icon = Util.GetGameObject(btn.gameObject,"Content/Icon"):GetComponent("Image") local num = Util.GetGameObject(btn.gameObject,"Content/Num"):GetComponent("Text") --存在免费次数 并且 免费>=1 并且是1按钮 local isFree = self.freeTime and self.freeTime >= 1 and n == bType.Btn1 redPot.gameObject:SetActive(isFree) icon.gameObject:SetActive(not isFree) num.gameObject:SetActive(not isFree) self.tip1.gameObject:SetActive(self.freeTime == 0) local itemId=0 local itemNum=0 local type = 0 type = n == bType.Btn1 and self.singleRecruit.Id or self.tenRecruit.Id local d = RecruitManager.GetExpendData(type) if isFree then info.text=" "..Language[10493] else itemId = d[1] itemNum = d[2] icon.sprite = self.spLoader:LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name) info.text = m.isInfo num.text = itemNum end Util.AddOnceClick(btn,function() local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen) if n == bType.Btn1 then if isFree then self:Recruit(type,maxtimesId,0,0,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen}) else self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen}) end elseif n==bType.Btn10 then self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeTen,RecruitType.BaoGeTen}) end end) end end function LingShouBaoGe:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,freeTimesId,recruitType) local num = id%2 == 0 and 1 or 10 --是否超过每日最大上限 if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < num then PopupTipPanel.ShowTip(Language[10485]) return end if itemId ~= 0 then if BagManager.GetItemCountById(itemId) < itemNum then PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486]) return end end if itemId == 16 and state == 0 then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,id, function() RecruitManager.RecruitRequest(id,function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num) UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,self.activityId,recruitType,function () self:Refresh() end) end,freeTimesId,itemId,itemNum) end,itemNum) else RecruitManager.RecruitRequest(id, function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num) UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,self.activityId,recruitType,function () self:Refresh() end) end,freeTimesId,itemId,itemNum) end end --- 将一段时间转换为天时分秒 function LingShouBaoGe:TimeToDHMS(second) local day = math.floor(second / (24 * 3600)) local minute = math.floor(second / 60) % 60 local sec = math.floor(second % 60) local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600) if day <= 0 and hour <= 0 then return string.format(Language[10472],minute, sec) else return string.format(Language[10473],day, hour) end end --刷新时间 function LingShouBaoGe:TimeCountDown() if self.timer then self.timer:Stop() self.timer = nil end local timeDown=CalculateSecondsNowTo_N_OClock(0) self.tip1.text = TimeToHMS(timeDown)..Language[10488] local timeDown2 = self.actData.endTime - GetTimeStamp() self.leftTime.text = "周一零点重置宝阁值" self.tip1.gameObject:SetActive((timeDown < timeDown2) and (self.freeTime == 0)) self.timer = Timer.New(function() if timeDown < 1 then self.timer:Stop() self.timer = nil self:Refresh() return end timeDown = timeDown - 1 self.tip1.text = TimeToHMS(timeDown)..Language[10488] end, 1, -1, true) self.timer:Start() end function LingShouBaoGe:OnClose() self.gameObject:SetActive(false) if self.Live then poolManager:UnLoadLive(self.bgName, self.Live) end self.Live = nil if self.timer then self.timer:Stop() self.timer = nil end end function LingShouBaoGe:OnDestroy() if self.Live then poolManager:UnLoadLive(self.bgName, self.Live) end self.Live = nil self.spLoader:Destroy() end --添加事件监听(用于子类重写) function LingShouBaoGe:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Activity.UpMonsterChange, function() self:Refresh() end) end --移除事件监听(用于子类重写) function LingShouBaoGe:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Activity.UpMonsterChange, function() self:Refresh() end) end return LingShouBaoGe