require("Base/BasePanel")
HelpPopup = Inherit(BasePanel)
local this=HelpPopup
this.Rect={}
this.value=nil
this.value0=nil
this.value1=nil
this.contentrootRect=nil
this.configData={}
this.helpBtnPosX=0--传入帮助按钮位置,暂时用上X
this.helpBtnPosY=0
--初始化组件(用于子类重写)
function HelpPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.mask = Util.GetGameObject(self.gameObject,"mask")
this.RContentroot=Util.GetGameObject(self.gameObject,"RContentroot")
this.RContentrootRect=Util.GetGameObject(self.transform,"RContentroot"):GetComponent("RectTransform")--位置
this.RContent=Util.GetGameObject(self.transform,"RContentroot/bg/RContent"):GetComponent("Text")--内容
this.LContentroot=Util.GetGameObject(self.gameObject,"LContentroot")
this.LContentrootRect=Util.GetGameObject(self.transform,"LContentroot"):GetComponent("RectTransform")
this.LContent=Util.GetGameObject(self.transform,"LContentroot/bg/LContent"):GetComponent("Text")
this.MContentroot=Util.GetGameObject(self.gameObject,"MContentroot")
this.MContentrootRect=Util.GetGameObject(self.transform,"MContentroot"):GetComponent("RectTransform")
this.MContent=Util.GetGameObject(self.transform,"MContentroot/bg/MContent"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function HelpPopup:BindEvent()
Util.AddOnceClick(this.mask,function ()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function HelpPopup:AddListener()
end
--移除事件监听(用于子类重写)
function HelpPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function HelpPopup:OnOpen(_QAConfigID,posX,poxY)
this.QAConfigID = _QAConfigID
this.Rect=Util.GetGameObject(self.transform,"HelpPopup"):GetComponent("RectTransform")
this.helpBtnPosX=posX
this.helpBtnPosY=poxY
if posX>0 then
this.contentrootRect=this.RContentrootRect
this.value=1
else
this.contentrootRect=this.LContentrootRect
this.value=-1
end
--ogErrorTrace(this.value)
local update
update = function()
if Input.GetMouseButtonDown(0) then
local v2 = Input.mousePosition
--Log("鼠标点击坐标"..v2.x.." "..v2.y)
this.value0,this.value1= RectTransformUtility.ScreenPointToLocalPointInRectangle(this.Rect,v2,UIManager.camera,nil)
--Log("对应UI坐标"..this.value1.x.." "..this.value1.y)
--Log("面板位置坐标"..this.contentrootRect.localPosition.x.." "..this.contentrootRect.localPosition.y)
--Log("面板大小"..this.contentrootRect.sizeDelta.x.." "..this.contentrootRect.sizeDelta.y)
if CheckLOrR(this.value)==0 then
return
end
this:ClosePanel()
UpdateBeat:Remove(update, this)
end
end
-- UpdateBeat:Add(update, this)--2020/10/29界面优化取消左右QA,全部具中
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HelpPopup:OnShow()
this.RContentroot:SetActive(false)
this.LContentroot:SetActive(false)
this.configData=ConfigManager.TryGetConfigData(ConfigName.QAConfig,this.QAConfigID)
if not this.configData then
LogError("不存在的QA,id:"..tostring(this.QAConfigID))
this:ClosePanel()
return
end
local str=GetLanguageStrById(this.configData.content)
str = string.gsub(str,"{","")
str = string.gsub(str,"}","")
str = string.gsub(str,"|","\n")--换行
if this.helpBtnPosX>0 then
--Log("右")
-- this.RContentroot:SetActive(true)--2020/10/29界面优化取消左右QA,全部具中
this.RContentrootRect.anchoredPosition=Vector3.New(this.helpBtnPosX-30,this.helpBtnPosY)
this.RContent.text=str
else
--Log("左")
-- this.LContentroot:SetActive(true)--2020/10/29界面优化取消左右QA,全部具中
this.LContentrootRect.anchoredPosition=Vector3.New(this.helpBtnPosX+30,this.helpBtnPosY)
this.LContent.text=str
end
this.MContent.text=str
end
--界面关闭时调用(用于子类重写)
function HelpPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function HelpPopup:OnDestroy()
this.spLoader:Destroy()
end
function CheckLOrR(index)
--右
if index==1 then
if this.value1.x>this.RContentrootRect.localPosition.x-this.contentrootRect.sizeDelta.x and
this.value1.xthis.contentrootRect.localPosition.y-this.contentrootRect.sizeDelta.y then
--Log("执行右")
return 0
end
end
--左
if index==-1 then
if this.value1.x>this.LContentrootRect.localPosition.x and
this.value1.xthis.contentrootRect.localPosition.y-this.contentrootRect.sizeDelta.y then
--Log("执行左")
return 0
end
end
return 1
end
return HelpPopup