//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_LayoutElementWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.LayoutElement), typeof(UnityEngine.EventSystems.UIBehaviour)); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("ignoreLayout", get_ignoreLayout, set_ignoreLayout); L.RegVar("minWidth", get_minWidth, set_minWidth); L.RegVar("minHeight", get_minHeight, set_minHeight); L.RegVar("preferredWidth", get_preferredWidth, set_preferredWidth); L.RegVar("preferredHeight", get_preferredHeight, set_preferredHeight); L.RegVar("flexibleWidth", get_flexibleWidth, set_flexibleWidth); L.RegVar("flexibleHeight", get_flexibleHeight, set_flexibleHeight); L.RegVar("layoutPriority", get_layoutPriority, set_layoutPriority); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ignoreLayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; bool ret = obj.ignoreLayout; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreLayout on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ignoreLayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreLayout = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreLayout on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minHeight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.preferredWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.preferredHeight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.flexibleWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.flexibleHeight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.layoutPriority = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } }