local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) GodsWaySingleSingleWave = {} function GodsWaySingleSingleWave:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = GodsWaySingleSingleWave }) return b end local curType=0 --初始化组件(用于子类重写) function GodsWaySingleSingleWave:InitComponent(go,_data,_curType) self.spLoader = SpriteLoader.New() curType=_curType self.wave = Util.GetGameObject(go,"bg/leftLayout/num"):GetComponent("Text") self.power = Util.GetGameObject(go,"bg/power/Text"):GetComponent("Text") self.reward = Util.GetGameObject(go,"bg/rewardRect") self.fight = Util.GetGameObject(go,"bg/fight") self.pass = Util.GetGameObject(go,"bg/pass"):GetComponent("Image") self.title = Util.GetGameObject(go,"bg/leftLayout/title"):GetComponent("Image") self.rewardText = Util.GetGameObject(self.reward,"Text"):GetComponent("Text") self.fightBtnIcon = Util.GetGameObject(self.fight,"layout/icon"):GetComponent("Image") self.fightBtnNum = Util.GetGameObject(self.fight,"layout/num"):GetComponent("Text") self.fightBtnText = Util.GetGameObject(self.fight,"layout/Text"):GetComponent("Text") self.fightBtnRed = Util.GetGameObject(self.fight,"red") self.fightBtnMask = Util.GetGameObject(self.fight,"mask"):GetComponent("Image") self.bg = Util.GetGameObject(go,"bg"):GetComponent("Image") self.rewardGrid = Util.GetGameObject(self.reward,"grid") self.btn=Util.GetGameObject(go,"bg/btn") self.data = _data self.heroList={} self.trailData = MonsterCampManager.GetCurFourElementMonsterInfo(_curType) for i = 1, 3 do table.insert(self.heroList,Util.GetGameObject(go,"bg/grid/Hero"..i)) end self.rewardList = {} for i = 1, self.rewardGrid.transform.childCount do local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i-1).gameObject) table.insert(self.rewardList,temp) end end local teamIds={ [1]={3206,3207}, [2]={3203,3204,3205}, } local curFloor=0 function GodsWaySingleSingleWave:OnOpen() curFloor=GodsWayTowerManager.GetTowerFloorByType(curType) self.fightBtnIcon.gameObject:SetActive(false) self.fightBtnNum.gameObject:SetActive(false) self.wave.text = "第"..self.data.wave.."层" self.power.text = self.data.power --self.title.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(self.trailData.fourElementType)) --self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType)) self:UpdatePrivilage() if self.data.wave < curFloor then self.pass.gameObject:SetActive(false) self.fight.gameObject:SetActive(false) self.reward.gameObject:SetActive(false) else self.pass.gameObject:SetActive(false) self.fight.gameObject:SetActive(true) self.rewardText.text = "挑战奖励" self:SetIcon() LogError("#self.rewardData===="..#self.rewardData) if self.rewardData and #self.rewardData then self:InitShowReward() self.reward.gameObject:SetActive(true) else self.reward.gameObject:SetActive(false) end end for i = 1, 3 do self.heroList[i].gameObject:SetActive(false) if self.data.herodatas[i] then self.heroList[i].gameObject:SetActive(true) self:SingleHeroDataShow(self.heroList[i],self.data.monsterConfig[i],self.data.herodatas[i],i,#self.data.herodatas) end end Util.AddOnceClick(self.pass.gameObject, function() UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.FourElementMonster,self.trailData.fourElementType,self.data.wave) end) -- Util.AddOnceClick(self.hero, function() -- UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.FourElementMonster,self.trailData.fourElementType,self.data.wave) -- end) Util.AddOnceClick(self.btn, function() LogError("self.data.wave=="..self.data.wave) UIManager.OpenPanel(UIName.GodsWayOtherTeamPanel,curType,self.data.wave) end) Util.AddOnceClick(self.fight, function() local x = function() NetManager.RequestDuoDuiChallenge(curType,curFloor,2,function(msg) UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1) local freeId=GodsWayTowerManager.GetTowerFreeIdByType(curType) PrivilegeManager.RefreshPrivilegeUsedTimes(freeId, 1) Game.GlobalEvent:DispatchEvent(GameEvent.FourEle.UpdatePri) self:UpdatePrivilage() end) end if self.data.wave == curFloor then -- if self.freeTimes <=0 and self.buyTimes <= 0 then -- PopupTipPanel.ShowTip("今日已无扫荡次数!") -- return -- end -- if self.freeTimes <= 0 then -- if BagManager.GetItemCountById(self.itemId) < self.costNum then -- PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[self.itemId].Name)) -- return -- end -- local buyId=GodsWayTowerManager.GetTowerBuyIdByType(curType) -- MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",self.costNum,itemConfig[self.itemId].Name),function() end,function() -- ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,self.storeDataId,1,function() -- PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1) -- x() -- end) -- end,"取消","确定") -- else -- x() -- PopupTipPanel.ShowTip("已通关最高层") return elseif self.data.wave == curFloor + 1 then local teamType=0 local myTeams=teamIds[curType] local floor=GodsWayTowerManager.GetTowerFloorByType(curType) -- if self.trailData.canFightTime > 0 then local windData={} --我的队伍 local myTeamInfo={} --敌方队伍 local enTeamInfo={} --获取双方队伍数据 local allHeroTeam={} local allEnTeam={} local myTeamNum=0 for i = 1, #myTeams do --local fightData=fightDataList[i] local heroTeam={} heroTeam.team={} heroTeam.totalForce=FormationManager.GetFormationPower(myTeams[i]) --LogError("myforce=="..msg.recordData.yxldMyForce[i]) local enTeam={} enTeam.team={} --LogError("en force=="..msg.recordData.yxldDefForce[i]) local myteam=FormationManager.GetFormationByID(myTeams[i]) for j = 1, #myteam.teamHeroInfos do myTeamNum=myTeamNum+1 local hero=myteam.teamHeroInfos[j] local newHero={} local heroData=HeroManager.GetSingleHeroData(hero.heroId) newHero.heroTid=heroData.heroConfig.Id --local pro=string.split(hero.property,"#") newHero.level=heroData.lv newHero.heroid=heroData.dynamicId newHero.star=heroData.star --newHero.godSoulLv = hero.godSoulLv newHero.position=hero.position newHero.skinId=heroData.skinId table.insert(heroTeam.team,newHero) end LogError("Type====="..curType.." TowerNumber====="..floor.." TowerWave1"..i) local monsterData=ConfigManager.TryGetConfigDataByThreeKey(ConfigName.DuoDuiTower,"Type",curType,"TowerNumber",floor+1,"TowerWave1",i) if monsterData then enTeam.totalForce=monsterData.Force for j = 1, #monsterData.Hero do local hero=monsterData.Hero[j] local config=ConfigManager.GetConfigData(ConfigName.DuoDuiTowerHero,hero) local newHero={} newHero.heroTid=config.Hero --local pro=string.split(hero.property,"#") newHero.level=monsterData.Level --newHero.heroid=hero.realId newHero.star=monsterData.Star --newHero.godSoulLv = hero.godSoulLv newHero.position=j --newHero.skinId=hero.skinId table.insert(enTeam.team,newHero) end end table.insert(allHeroTeam,heroTeam) table.insert(allEnTeam,enTeam) -- allHeroTeam[i]=heroTeam -- allEnTeam[i]=enTeam end if myTeamNum==0 then PopupTipPanel.ShowTip("编对为空,无法开战") return end myTeamInfo.crossTeam=allHeroTeam enTeamInfo.crossTeam=allEnTeam windData.myTeamInfo=myTeamInfo windData.defTeamInfo=enTeamInfo windData.fightData=fightDataList UIManager.OpenPanel(UIName.GodsWayBattleInfoPanel,windData,1,curType) end --end end) end -- 初始化奖励显示 function GodsWaySingleSingleWave:InitShowReward() for i = 1 ,#self.rewardList do self.rewardList[i].gameObject:SetActive(false) end --LogError("#self.rewardData=="..#self.rewardData) for i = 1,#self.rewardData do if not self.rewardList[i] then self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardGrid.transform) self.rewardList[i].gameObject:SetActive(false) end self.rewardList[i]:OnOpen(false, {self.rewardData[i].id,self.rewardData[i].num}, 0.55,false,false,false) self.rewardList[i].gameObject:SetActive(true) end end --设置每条英雄数据 function GodsWaySingleSingleWave:SingleHeroDataShow(go,monConfig,heroData,index,len) local frame=Util.GetGameObject(go,"Bg1"):GetComponent("Image") local icon=Util.GetGameObject(go, "Mask/icon"):GetComponent("RawImage") --self.icon=Util.GetGameObject(self.hero, "Mask/icon"):GetComponent("Image") local lv = Util.GetGameObject(go, "lv/Text"):GetComponent("Text") local pro = Util.GetGameObject(go, "Pro/Image"):GetComponent("Image") local fg = Util.GetGameObject(go,"Bg2"):GetComponent("Image") --self.starGrid = Util.GetGameObject(self.hero,"starGrid") local starGrid = Util.GetGameObject(go,"StarGrid") local name=Util.GetGameObject(go,"Name/Text"):GetComponent("Text") Util.GetGameObject(go,"yuanImage"):SetActive(false) Util.GetGameObject(go,"hpProgress"):SetActive(false) Util.GetGameObject(go,"rageProgress"):SetActive(false) --frame.sprite=self.spLoader:LoadSprite(GetHeroCardStarBg[monConfig.Star]) local liveName = heroData.painting local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id) local scale = roleConfig.play_liveScale local heroIndex=(self.data.wave-1)*len+index --LogError("self.data.wave=="..self.data.wave.." index=="..index.." heroindex=="..heroIndex) --icon.texture = CardRendererManager.GetSpineTexture((self.data.wave%6 == 0 and 12 or (self.data.wave%6 + 6)), liveName, Vector3.one * scale, livePos, true) local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2]+50, 0) icon.texture = CardRendererManager.GetSpineTexture(heroIndex%12==0 and 12 or heroIndex%12, liveName, Vector3.one * scale, livePos, true) icon.transform.localScale = Vector3.one icon.transform.localPosition = Vector3.zero lv.text = monConfig.Level pro.sprite= self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property)) --self.icon.sprite = self.spLoader:LoadSprite(heroData.painting) SetCardStars(starGrid,monConfig.Star) fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monConfig.Star]) name.text = heroData.name end function GodsWaySingleSingleWave:UpdatePrivilage() LogError("curtype============"..curType) self.storeDataId,self.itemId,self.costNum = GodsWayTowerManager.GetCost(curType) self.freeTimes,self.buyTimes = GodsWayTowerManager.GetTimeTip(curType) self:SetIcon() end function GodsWaySingleSingleWave:SetIcon() Util.SetGray(self.fight,false) self.fightBtnRed:SetActive(false) if self.data.wave == curFloor then self.rewardData = self.data.firstReward --设置扫荡按钮 self.rewardText.text = "扫荡奖励" if self.freeTimes > 0 then self.fightBtnIcon.gameObject:SetActive(false) self.fightBtnNum.gameObject:SetActive(false) self.fightBtnRed:SetActive(true) self.fightBtnText.text = string.format("%s","17232A","免费扫荡") --self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02") Util.SetGray(self.fight,false) else --self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02") self.fightBtnIcon.gameObject:SetActive(false) self.fightBtnNum.gameObject:SetActive(false) self.fightBtnIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.itemId].ResourceID)) local color = 0 LogError("self.itemId==="..self.itemId) LogError("self.costNum=="..self.costNum) if BagManager.GetItemCountById(self.itemId) < self.costNum then color = "E71515" else color = "17232A" end self.fightBtnNum.text =string.format("%s",color,self.costNum) --.fightBtnText.text = string.format("%s",color,"扫荡") if self.buyTimes < 1 then Util.SetGray(self.fight,true) end self.fightBtnText.text = string.format("%s","17232A","已通关") end else self.rewardData = self.data.firstReward LogError("self.data.wave=="..self.data.wave.." floor+1=="..curFloor+1) if self.data.wave == curFloor + 1 then --设置挑战fight self.fightBtnIcon.gameObject:SetActive(false) self.fightBtnNum.gameObject:SetActive(false) --self.fightBtnMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shouchong_anniu") self.fightBtnText.text = string.format("%s","17232A","挑战") else self.fight.gameObject:SetActive(false) end Util.SetGray(self.fight,false) end end --界面销毁时调用(用于子类重写) function GodsWaySingleSingleWave:OnDestroy() self.rewardList = {} self.spLoader:Destroy() end function GodsWaySingleSingleWave:NewItemView(config, gameObject, ...) local view = reimport(config.script) local sub = view:New(gameObject) sub.assetName = config.assetName if sub.Awake then sub:Awake() end if sub.InitComponent then sub:InitComponent() end if sub.BindEvent then sub:BindEvent() end if sub.AddListener then sub:AddListener() end if sub.Update then UpdateBeat:Add(sub.Update, sub) end if sub.OnOpen then sub:OnOpen(...) end return sub end return GodsWaySingleSingleWave