----- 公会红包-抢红包排行榜 ----- local this = {} this.firstHead=nil --第一名玩家头像 this.playerScrollHead={}--玩家头像组 this.firstHead={}--第一名头像组 local uidList={}--临时存储uid列表 local guildSetting=ConfigManager.GetConfigData(ConfigName.GuildSetting,1) local sortingOrder=0 function this:InitComponent(gameObject) this.firstPre=Util.GetGameObject(gameObject,"FirstPre") this.firstPlayerHead=Util.GetGameObject(this.firstPre,"PlayerHead")--第一名玩家头像 this.firstPlayerName=Util.GetGameObject(this.firstPre,"PlayerName"):GetComponent("Text")--第一名玩家名 this.detailBtn=Util.GetGameObject(this.firstPre,"DetailBtn")--查看详情按钮 this.scrollRoot=Util.GetGameObject(gameObject,"ScrollRoot")--滚动条根节点 this.rankPre=Util.GetGameObject(gameObject,"RankPre")--排名预设 this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollRoot.transform,this.rankPre, nil, Vector2.New(this.scrollRoot.transform.rect.width,this.scrollRoot.transform.rect.height),1,1,Vector2.New(0,10)) this.scrollView.moveTween.MomentumAmount = 1 this.scrollView.moveTween.Strength = 2 this.noRank=Util.GetGameObject(gameObject,"NoRank")--无排名信息提示 end function this:BindEvent() end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_sortingOrder) -- logWarnTrance("打开发红包排行榜") sortingOrder=_sortingOrder this:InitRankView() end function this:OnClose() -- logWarnTrance("关闭发红包排行榜") end function this:OnDestroy() this.scrollView=nil end --初始化排名面板 function this:InitRankView() --先请求已点赞信息 好赋值进排行信息 NetManager.GetAllSendLikeResponse(function(msg) -- for k,v in ipairs(msg.uid) do -- Log(tostring(v)) -- end uidList={} for k,v in ipairs(msg.uid) do table.insert(uidList, v) end end) --请求排行信息 NetManager.RequestRankInfo(RANK_TYPE.GUILD_REDPACKET, function (msg) this.firstPlayerHead:SetActive(#msg.ranks>0) this.detailBtn:SetActive(#msg.ranks>0) this.noRank:SetActive(#msg.ranks==0) if #msg.ranks==0 then this.firstPlayerName.text="虚位以待!" end this.scrollView:SetData(msg.ranks,function(index, root) this:SetShow(root, msg.ranks[index],msg.myRankInfo.rank) if index>1 then return end this:SetFirstShow(msg.ranks[index]) end) end) end --设置第一数据 function this:SetFirstShow(data) if not this.firstHead[this.firstPre] then this.firstHead[this.firstPre]= CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, this.firstPlayerHead) end this.firstHead[this.firstPre]:Reset() this.firstHead[this.firstPre]:SetHead(data.head) this.firstHead[this.firstPre]:SetFrame(data.headFrame) this.firstHead[this.firstPre]:SetLevel(data.level) this.firstHead[this.firstPre]:SetScale(Vector3.one *0.9) this.firstPlayerName.text=data.userName --查看详情按钮 Util.AddClick(this.detailBtn,function() UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid) end) end --设置每条数据 function this:SetShow(root,data,mydata) local selfBg=Util.GetGameObject(root,"SelfBG"):GetComponent("Image") local rankImage=Util.GetGameObject(root,"RankImage"):GetComponent("Image") local rankText = Util.GetGameObject(root, "RankText"):GetComponent("Text") local playerHead=Util.GetGameObject(root,"PlayerHead") local playerName=Util.GetGameObject(root,"PlayerName"):GetComponent("Text") local btn=Util.GetGameObject(root,"Button") selfBg.enabled = data.rankInfo.rank==mydata rankImage.sprite = SetRankNumFrame(data.rankInfo.rank) rankText.text = data.rankInfo.rank > 3 and data.rankInfo.rank or "" if not this.playerScrollHead[root] then this.playerScrollHead[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, playerHead) end this.playerScrollHead[root]:Reset() this.playerScrollHead[root]:SetHead(data.head) this.playerScrollHead[root]:SetFrame(data.headFrame) this.playerScrollHead[root]:SetLevel(data.level) this.playerScrollHead[root]:SetScale(Vector3.one * 0.7) playerName.text = data.userName for k, v in pairs(uidList) do btn:GetComponent("Button").interactable=data.uid~=v if data.uid==v then Util.SetGray(btn,true) break end end --点赞 Util.AddOnceClick(btn,function() NetManager.GetRedPackageLikeRequest(data.uid,function(msg) btn:GetComponent("Button").interactable=false PopupTipPanel.ShowTip(string.format( "点赞成功,获得 %d金币!",guildSetting.GiveLikeReward[2])) Util.SetGray(btn,true) end) end) end return this