require("Base/BasePanel") GMPanel = Inherit(BasePanel) local this = MainPanel local chooseID local heroList = { "4#10003#11", "4#10006#11", "4#10008#11", "4#10009#11", "4#10013#11", "4#10014#11"} local moneyList = {"1#3#999999999", "1#4#999999999", "1#5#999999999", "1#14#999999999", "1#15#999999999", "1#16#999999999"} local mapId = { [0] = 100, [1] = 101, [2] = 102, [3] = 103, [4] = 104, [5] = 105, [6] = 106, [7] = 107, [8] = 108, [9] = 109, [10] = 110, } --初始化组件(用于子类重写) function GMPanel:InitComponent() this.BtnBack = Util.GetGameObject(self.transform, "btnBack") this.btnSureChange = Util.GetGameObject(self.transform, "TimeCtrl/Button") --this.sureButton = Util.GetGameObject(self.transform, "sureButton") -- 根节点 this.resourceRoot = Util.GetGameObject(self.gameObject, "ResourceCtrl") this.processRoot = Util.GetGameObject(self.gameObject, "ProcessCtrl") -- 资源控制 this.btnGenRole = Util.GetGameObject(self.gameObject, "ProcessCtrl/Generate") this.strMsg = Util.GetGameObject(self.gameObject, "ProcessCtrl/InputField/Text"):GetComponent("Text") this.GenerateHero = Util.GetGameObject(self.gameObject, "ProcessCtrl/GenerateHero") this.GenerateTalisman = Util.GetGameObject(self.gameObject, "ProcessCtrl/GenerateTalisman") this.passLevel = Util.GetGameObject(self.gameObject, "ProcessCtrl/passLevel") this.GenerateFiveHero = Util.GetGameObject(self.gameObject, "ProcessCtrl/GenerateFiveHero") this.sendMailBtn = Util.GetGameObject(self.gameObject, "ProcessCtrl/sendMailBtn") this.strInputFieldHeroMsg = Util.GetGameObject(self.gameObject, "ProcessCtrl/InputFieldHero/Text"):GetComponent("Text") this.InputFieldTalisman = Util.GetGameObject(self.gameObject, "ProcessCtrl/InputFieldTalisman/Text"):GetComponent("Text") this.InputFieldpassLevel = Util.GetGameObject(self.gameObject, "ProcessCtrl/InputFieldpassLevel/Text"):GetComponent("Text") this.strInputMailMsg = Util.GetGameObject(self.gameObject, "ProcessCtrl/InputMailField/Text"):GetComponent("Text") this.allItemBtn = Util.GetGameObject(self.gameObject, "ProcessCtrl/allItemBtn") this.diffMonsterBtn = Util.GetGameObject(self.gameObject, "ProcessCtrl/diffMonsterBtn") -- 临时代码 this.MapFightText = Util.GetGameObject(self.gameObject, "MapFight/Text"):GetComponent("Text") this.btnGo = Util.GetGameObject(self.gameObject, "MapFight/Go") this.btnGoText = Util.GetGameObject(self.gameObject, "MapFight/Go/Text"):GetComponent("Text") this.MonsterIdText = Util.GetGameObject(self.gameObject, "TestBattle/MapId"):GetComponent("Text") this.btnBattleGo = Util.GetGameObject(self.gameObject, "TestBattle/Go") this.btnTestBattle = Util.GetGameObject(self.gameObject, "TestBattle/Go2") this.searchMap = Util.GetGameObject(self.gameObject, "ProcessCtrl/searchMap") this.searchMapInputField = Util.GetGameObject(self.gameObject, "ProcessCtrl/searchMapInputField/Text"):GetComponent("Text") this.GuideInputText = Util.GetGameObject(self.gameObject, "Guide/GuideJump/GuideId"):GetComponent("Text") this.btnGuideGo = Util.GetGameObject(self.gameObject, "Guide/GuideJump/Go") this.serverNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (1)"):GetComponent("Text") this.serverOpenTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (3)"):GetComponent("Text") this.serverCreateRoleTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (5)"):GetComponent("Text") this.updateServerNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/InputField/Text"):GetComponent("Text") this.fullLevel = Util.GetGameObject(self.gameObject, "ProcessCtrl/fullLevel") this.Placeholder = Util.GetGameObject(self.gameObject, "ProcessCtrl/levelInputField/Text"):GetComponent("Text") --vipLevel this.setVipLevel = Util.GetGameObject(self.gameObject, "ProcessCtrl/setVipLevel") this.vipLevelInputField = Util.GetGameObject(self.gameObject, "ProcessCtrl/vipLevelInputField/Text"):GetComponent("Text") --recharge this.confirmRecharge = Util.GetGameObject(self.gameObject, "ProcessCtrl/confirmRecharge") this.rechargeValueInputField = Util.GetGameObject(self.gameObject, "ProcessCtrl/rechargeValueInputField/Text"):GetComponent("Text") this.btnPassFight = Util.GetGameObject(self.gameObject, "ProcessCtrl/fightPass") this.passText = Util.GetGameObject(this.btnPassFight, "Text"):GetComponent("Text") this.passText.text = "通关所有关卡" this.btnMaxLv = Util.GetGameObject(self.gameObject, "ProcessCtrl/maxLv") -- 测试跳过序章 this.btnPassMap = Util.GetGameObject(self.gameObject, "ProcessCtrl/passMap") --修改名字 this.updateNameBtn=Util.GetGameObject(self.gameObject, "updateName/Button") --输入的名字 this.inputNameText = Util.GetGameObject(self.gameObject, "updateName/InputField/Text"):GetComponent("Text") --解锁外敌 this.unlockAlianInvasion = Util.GetGameObject(self.gameObject, "unlockAlianInvasionPanel/Button") this.unlockAlianInvasionText= Util.GetGameObject(self.gameObject, "unlockAlianInvasionPanel/InputField/Text"):GetComponent("Text") -- 试炼选层 this.levelText = Util.GetGameObject(self.gameObject, "trialLevelJump/InputField/Text"):GetComponent("Text") this.btnJumpLevel = Util.GetGameObject(self.gameObject, "trialLevelJump/Button") --孙龙宝藏积分 this.setTreasureScore = Util.GetGameObject(self.gameObject, "ProcessCtrl/setTreasureScore") this.treasureScoreInputField = Util.GetGameObject(self.gameObject, "ProcessCtrl/treasureScoreInputField/Text"):GetComponent("Text") -- 兽潮设定波次 this.btnMonsterWave = Util.GetGameObject(self.gameObject, "WaveSet/Button") this.waveText = Util.GetGameObject(self.gameObject, "WaveSet/InputField/Text"):GetComponent("Text") -- 任务状态完成 this.setTaskIdFinished = Util.GetGameObject(self.gameObject, "ProcessCtrl/setTaskIdFinished") this.taskIdInputField = Util.GetGameObject(self.gameObject, "ProcessCtrl/taskIdInputField/Text"):GetComponent("Text") -- 一键生成很多钱钱 this.btnGetMoney = Util.GetGameObject(self.gameObject, "btnGetMoney") -- 一键上阵英雄全满级 this.btnHeroEnd = Util.GetGameObject(self.gameObject, "btnHeroEnd") -- 科技树 this.btnTecTree = Util.GetGameObject(self.gameObject, "btnTecTree") --天宫秘宝积分 this.setScoreOfHeaven = Util.GetGameObject(self.gameObject, "scoreOfHeaven/Button") this.scoreOfHeavenInputField = Util.GetGameObject(self.gameObject, "scoreOfHeaven/InputField/Text"):GetComponent("Text") -- 跳转测试 this.btnJump = Util.GetGameObject(self.gameObject, "jump/Button") this.jumpId = Util.GetGameObject(self.gameObject, "jump/InputField/Text"):GetComponent("Text") end --绑定事件(用于子类重写) function GMPanel:BindEvent() Util.AddClick(this.setTaskIdFinished, function() NetManager.GMEvent("20#0#" .. this.taskIdInputField.text, function() end) end) Util.AddClick(this.setTreasureScore, function() NetManager.GMEvent("15#" .. this.treasureScoreInputField.text .. "#0", function() TreasureOfSomebodyManagerV2.SetCurrentLevel(tonumber(this.treasureScoreInputField.text)) end) end) Util.AddClick(this.unlockAlianInvasion, function() NetManager.GMEvent("13#"..this.unlockAlianInvasionText.text.."#" .. this.unlockAlianInvasionText.text) end) Util.AddClick(this.setVipLevel, function() NetManager.GMEvent("11#" .. this.vipLevelInputField.text .. "#" .. this.vipLevelInputField.text, function() VipManager.SetVipLevel(tonumber(this.vipLevelInputField.text)) end) end) Util.AddClick(this.confirmRecharge, function() end) Util.AddClick(this.BtnBack, function() PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.btnSureChange, function() NetManager.GMEvent("10#4#" .. this.updateServerNowTimeText.text) end) Util.AddClick(this.updateNameBtn, function() NetManager.GMEvent("12#0#" .. this.inputNameText.text) end) -- 测试跳过序章 Util.AddClick(this.btnPassMap, function () NetManager.MapInfoRequest(100, 1, function () NetManager.MapOutRequest(0, function () PopupTipPanel.ShowTip("已经跳过,请重启!") end) end) end) Util.AddClick(this.fullLevel, function() NetManager.GMEvent("7#" .. this.Placeholder.text .. "#0") end) Util.AddClick(this.btnPassFight, function() NetManager.GMEvent("8#1#1") this.passText.text = "请重新登陆!" end) Util.AddClick(this.btnMaxLv, function() NetManager.GMEvent("7#100#0") end) Util.AddClick(this.searchMap, function() Log("副本通关 " .. "5#" .. this.searchMapInputField.text .. "#0") NetManager.GMEvent("5#" .. this.searchMapInputField.text .. "#0") end) chooseID = 1 Util.AddClick(this.btnGenRole, function() if not this.strMsg.text or this.strMsg.text == "" then return end local str = chooseID .. "#" .. this.strMsg.text Log(str) NetManager.GMEvent(str) end) Util.AddClick(this.GenerateHero, function() Log(this.strInputFieldHeroMsg.text) NetManager.GMEvent(this.strInputFieldHeroMsg.text) end) Util.AddClick(this.GenerateTalisman, function() local InputFieldTalismanStr = "19#"..this.InputFieldTalisman.text Log(InputFieldTalismanStr) NetManager.GMEvent(InputFieldTalismanStr) end) Util.AddClick(this.passLevel, function() local InputFieldpassLevelStr = "9#"..this.InputFieldpassLevel.text.."#"..this.InputFieldpassLevel.text Log(InputFieldpassLevelStr) NetManager.GMEvent(InputFieldpassLevelStr) end) Util.AddClick(this.sendMailBtn, function() NetManager.GMEvent(this.strInputMailMsg.text) end) Util.AddClick(this.allItemBtn, function() NetManager.GMEvent("6#0#0") end) Util.AddClick(this.diffMonsterBtn, function() NetManager.GMEvent("22#0#0") end) Util.AddClick(this.GenerateFiveHero, function() for i=1, #heroList do NetManager.GMEvent(heroList[i]) end end) Util.AddClick(this.btnGo, function() if RoomManager.IsMatch == 0 then --请求匹配房间 RoomManager.RoomMatchRequest(1, function () this.btnGoText.text = "取消匹配" end) else RoomManager.RoomCancelMatchRequest(1, function () this.btnGoText.text = "开始匹配" end) end end) local monsterId = 10101 Util.AddClick(this.btnBattleGo, function() if this.MonsterIdText.text == "" then local data = {enemyData={{ {camp=1,element=4,passivity={},position=1,professionId=2,property={15,3540,3540,531,177,177,0,0,0,0,1,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10050,skill={100501,{230002,0.2,{1,0.6,2}}},superSkill={100502,{230002,0.2,{1,2.35,2}}},type=1}, {camp=1,element=4,passivity={},position=2,professionId=2,property={15,3540,3540,531,177,177,0,0,0,0,1,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10052,skill={100521,{200000,0.2,{1,0.2,2}}},superSkill={100522,{200000,0.2,{1,1,2}}},type=1}, {camp=1,element=1,passivity={},position=3,professionId=2,property={15,5140,5140,771,257,257,0,0,0,0,1,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10001,skill={1271,{220000,0.2,{1,0.44,1}}},superSkill={1272,{220000,0.2,{105,1.55,1,1,0.6}}},type=1}, {camp=1,element=3,passivity={},position=4,professionId=2,property={15,5140,5140,771,257,257,0,0,0,0,1,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10028,skill={1111,{220801,0.2,{1,0.95,2}}},superSkill={1112,{200700,0.2,{102,1.33,2,3,2}}},type=1}, {camp=1,element=3,passivity={},position=5,professionId=2,property={15,3540,3540,531,177,177,0,0,0,0,1,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10049,skill={100491,{220003,0.2,{1,0.47,2}}},superSkill={100492,{220003,0.2,{1,1.72,2}}},type=1},teamPassive={},teamSkill={}}}, playerData={ {camp=0,element=1,passivity={{90,16,2,1},{134,1,1,0.25},{135,0.4,1,2},{107,2}},position=0,professionId=4,property={255,1468003,1468003,330981,9925,9925,0,0,0,0.19,1,0.1,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10014,skill={1281,{210003,0.2,{1,0.44,2}}},superSkill={1282,{200000,0.6,{2,0.92,2},{111,0.4,1,0.2,1,2}}},type=1}, {camp=0,element=4,passivity={{90,16,2,1},{107,1},{91,0.25,2},{110,1}},position=0,professionId=3,property={255,1468003,1468003,275818,9925,9925,0,0,0.1,0.17,1.06,0,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10013,skill={1461,{400000,0.2,{1,1,1}}},superSkill={1462,{200000,0.2,{1,1.02,1},{3,0.3,7,1}}},type=1},teamPassive={},teamSkill={}}} local testFightData = { fightData = data, fightSeed = 1589533697, fightType = 0, maxRound = 20 } UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test) return end monsterId = tonumber(this.MonsterIdText.text) if #FormationManager.formationList[FormationManager.curFormationIndex].teamHeroInfos == 0 then PopupTipPanel.ShowTip("编队没人,请先上人!") else local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup) if not MonsterGroup[monsterId] then PopupTipPanel.ShowTip("怪物表id :" .. monsterId .. "不存在!") else UIManager.OpenPanel(UIName.BattlePanel, BattleManager.GetBattleData(1, monsterId), nil, nil, nil, monsterId, nil) end end end) Util.AddClick(this.btnTestBattle, function() UIManager.OpenPanel(UIName.BattleTestPanel) end) Util.AddClick(this.btnGuideGo, function() if this.GuideInputText.text ~= "" then local strs = string.split(this.GuideInputText.text, "#") NetManager.SaveGuideDataRequest(tonumber(strs[1]), tonumber(strs[2])) end end) -- 试炼副本跳层 Util.AddClick(this.btnJumpLevel, function () local str = this.levelText.text if tonumber(str) <= 1 then Log("太近了,跳不了,拜拜") return end str = "14#" .. tonumber(str) .. "#0" NetManager.GMEvent(str, function () PopupTipPanel.ShowTip("发送成功,请重登!") end) end) -- 兽潮选定波次 Util.AddClick(this.btnMonsterWave, function () local str = tostring(this.waveText.text) if not str or str == "" then PopupTipPanel.ShowTip("格式错误!") return end str = string.format("16#%s#0", str) NetManager.GMEvent(str, function () PopupTipPanel.ShowTip("发送成功,请重登!") end) end) -- 生成很多钱 Util.AddClick(this.btnGetMoney, function () local index = 1 local time = Timer.New(function () NetManager.GMEvent(moneyList[index]) index = index + 1 end, 1, 6, true) time:Start() end) -- 一键上阵英雄全满级 Util.AddClick(this.btnHeroEnd, function () NetManager.GMEvent("21#21#21", function () PopupTipPanel.ShowTip("发送成功,请重登!") end) end) Util.AddClick(this.btnTecTree, function () NetManager.GMEvent("21#0#0", function () PopupTipPanel.ShowTip("发送成功, 请重登!") end) end) --增加天宫秘宝积分 Util.AddClick(this.setScoreOfHeaven, function() local score = "23#0#0"..this.scoreOfHeavenInputField.text NetManager.GMEvent(score) Log("GMstr 23#0#0 天宫秘宝积分增加:"..this.scoreOfHeavenInputField.text) end) --增加天宫秘宝积分 Util.AddClick(this.btnJump, function() JumpManager.GoJump(tonumber(this.jumpId.text)) end) end --添加事件监听(用于子类重写) function GMPanel:AddListener() end --移除事件监听(用于子类重写) function GMPanel:RemoveListener() end --界面打开时调用(用于子类重写) function GMPanel:OnOpen(...) NetManager.GMEvent("10#1#0", function(msg) this.serverNowTimeText.text = msg.info end) NetManager.GMEvent("10#2#0", function(msg) this.serverOpenTimeText.text = msg.info end) NetManager.GMEvent("10#3#0", function(msg) this.serverCreateRoleTimeText.text = msg.info end) this.btnGoText.text = RoomManager.IsMatch == 1 and "取消匹配" or "开始匹配" end --界面关闭时调用(用于子类重写) function GMPanel:OnClose() end --界面销毁时调用(用于子类重写) function GMPanel:OnDestroy() end return GMPanel