using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameCore;
using System;
namespace GameLogic
{
///
/// UI特效
///
public class UIEffect : MonoBehaviour
{
///
/// 目标画布
///
[SerializeField]
protected Canvas canvas;
///
/// 偏移值
///
[SerializeField]
protected int offset;
///
/// 渲染器有序列表(SortingOrder排序)
///
List list = new List();
public Canvas Canvas
{
get
{
if (canvas == null)
canvas = this.transform.GetComponentInParent