using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GameCore;
namespace GameLogic {
///
/// UI深度适应
///
[RequireComponent(typeof(Canvas))]
[RequireComponent(typeof(GraphicRaycaster))]
public class UIDepthAdapter : MonoBehaviour
{
///
/// 目标画布
///
[SerializeField]
Canvas targetCanvas;
///
/// 自身画布相对于目标画布的偏移值
///
[SerializeField]
int offset;
///
/// 自身画布
///
Canvas canvas;
///
/// 射线发射器
///
GraphicRaycaster graphicRaycaster;
private void Awake()
{
canvas = this.gameObject.AddMissingComponent