//this source code was auto-generated by tolua#, do not modify it using System; using GameLogic; using LuaInterface; public class UnityEngine_GameObjectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.GameObject), typeof(UnityEngine.Object)); L.RegFunction("CreatePrimitive", CreatePrimitive); L.RegFunction("GetComponent", GetComponent); L.RegFunction("GetComponentInChildren", GetComponentInChildren); L.RegFunction("GetComponentInParent", GetComponentInParent); L.RegFunction("GetComponents", GetComponents); L.RegFunction("GetComponentsInChildren", GetComponentsInChildren); L.RegFunction("GetComponentsInParent", GetComponentsInParent); L.RegFunction("FindWithTag", FindWithTag); L.RegFunction("SetActive", SetActive); L.RegFunction("CompareTag", CompareTag); L.RegFunction("FindGameObjectWithTag", FindGameObjectWithTag); L.RegFunction("FindGameObjectsWithTag", FindGameObjectsWithTag); L.RegFunction("Find", Find); L.RegFunction("AddComponent", AddComponent); L.RegFunction("BroadcastMessage", BroadcastMessage); L.RegFunction("SendMessageUpwards", SendMessageUpwards); L.RegFunction("SendMessage", SendMessage); L.RegFunction("IsNull", IsNull); L.RegFunction("New", _CreateUnityEngine_GameObject); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("transform", get_transform, null); L.RegVar("layer", get_layer, set_layer); L.RegVar("activeSelf", get_activeSelf, null); L.RegVar("activeInHierarchy", get_activeInHierarchy, null); L.RegVar("isStatic", get_isStatic, set_isStatic); L.RegVar("tag", get_tag, set_tag); L.RegVar("scene", get_scene, null); L.RegVar("gameObject", get_gameObject, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_GameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.GameObject obj = new UnityEngine.GameObject(); ToLua.PushSealed(L, obj); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0); ToLua.PushSealed(L, obj); return 1; } else if (TypeChecker.CheckTypes(L, 1) && TypeChecker.CheckParamsType(L, 2, count - 1)) { string arg0 = ToLua.ToString(L, 1); System.Type[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0, arg1); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GameObject.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreatePrimitive(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType)); UnityEngine.GameObject o = UnityEngine.GameObject.CreatePrimitive(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.Component o = obj.GetComponent(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = obj.GetComponent(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.GetComponentInChildren(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentInChildren"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentInParent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.GetComponentInParent(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponents(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponents(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); obj.GetComponents(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponents"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentsInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInChildren"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentsInParent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindWithTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = UnityEngine.GameObject.FindWithTag(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetActive(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetActive(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CompareTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.CompareTag(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindGameObjectWithTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = UnityEngine.GameObject.FindGameObjectWithTag(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindGameObjectsWithTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject[] o = UnityEngine.GameObject.FindGameObjectsWithTag(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Find(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = UnityEngine.GameObject.Find(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddComponent(IntPtr L) { IntPtr L0 = LuaException.L; try { ++LuaException.InstantiateCount; LuaException.L = L; ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.AddComponent(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } ToLua.Push(L, o); LuaException.L = L0; --LuaException.InstantiateCount; return 1; } catch (Exception e) { LuaException.L = L0; --LuaException.InstantiateCount; return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BroadcastMessage(IntPtr L) { IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.BroadcastMessage(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.BroadcastMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.BroadcastMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.BroadcastMessage(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.BroadcastMessage"); } } catch (Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendMessageUpwards(IntPtr L) { IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.SendMessageUpwards(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessageUpwards(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards"); } } catch (Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendMessage(IntPtr L) { IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage"); } } catch(Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsNull(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool o = obj.IsNull(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; UnityEngine.Transform ret = obj.transform; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; int ret = obj.layer; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_activeSelf(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; bool ret = obj.activeSelf; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeSelf on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_activeInHierarchy(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; bool ret = obj.activeInHierarchy; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeInHierarchy on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isStatic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; bool ret = obj.isStatic; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; string ret = obj.tag; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; UnityEngine.SceneManagement.Scene ret = obj.scene; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scene on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; UnityEngine.GameObject ret = obj.gameObject; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.layer = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isStatic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isStatic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_tag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)o; string arg0 = ToLua.CheckString(L, 2); obj.tag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value"); } } }