//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_ImageWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic)); L.RegFunction("OnBeforeSerialize", OnBeforeSerialize); L.RegFunction("OnAfterDeserialize", OnAfterDeserialize); L.RegFunction("SetNativeSize", SetNativeSize); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("sprite", get_sprite, set_sprite); L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite); L.RegVar("type", get_type, set_type); L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect); L.RegVar("fillCenter", get_fillCenter, set_fillCenter); L.RegVar("fillMethod", get_fillMethod, set_fillMethod); L.RegVar("fillAmount", get_fillAmount, set_fillAmount); L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise); L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin); L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold); L.RegVar("useSpriteMesh", get_useSpriteMesh, set_useSpriteMesh); L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null); L.RegVar("mainTexture", get_mainTexture, null); L.RegVar("hasBorder", get_hasBorder, null); L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null); L.RegVar("material", get_material, set_material); L.RegVar("minWidth", get_minWidth, null); L.RegVar("preferredWidth", get_preferredWidth, null); L.RegVar("flexibleWidth", get_flexibleWidth, null); L.RegVar("minHeight", get_minHeight, null); L.RegVar("preferredHeight", get_preferredHeight, null); L.RegVar("flexibleHeight", get_flexibleHeight, null); L.RegVar("layoutPriority", get_layoutPriority, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnBeforeSerialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); obj.OnBeforeSerialize(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnAfterDeserialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); obj.OnAfterDeserialize(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetNativeSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); obj.SetNativeSize(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsRaycastLocationValid(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); bool o = obj.IsRaycastLocationValid(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Sprite ret = obj.sprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_overrideSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Sprite ret = obj.overrideSprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.UI.Image.Type ret = obj.type; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preserveAspect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool ret = obj.preserveAspect; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fillCenter(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool ret = obj.fillCenter; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fillMethod(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.UI.Image.FillMethod ret = obj.fillMethod; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fillAmount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.fillAmount; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fillClockwise(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool ret = obj.fillClockwise; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fillOrigin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; int ret = obj.fillOrigin; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alphaHitTestMinimumThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.alphaHitTestMinimumThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useSpriteMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool ret = obj.useSpriteMesh; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_defaultETC1GraphicMaterial(IntPtr L) { try { ToLua.Push(L, UnityEngine.UI.Image.defaultETC1GraphicMaterial); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mainTexture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Texture ret = obj.mainTexture; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasBorder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool ret = obj.hasBorder; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBorder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.pixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Material ret = obj.material; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.minWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.preferredWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.flexibleWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.minHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_preferredHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.preferredHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flexibleHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float ret = obj.flexibleHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layoutPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; int ret = obj.layoutPriority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.sprite = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_overrideSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.overrideSprite = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.UI.Image.Type arg0 = (UnityEngine.UI.Image.Type)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.Type)); obj.type = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_preserveAspect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.preserveAspect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fillCenter(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.fillCenter = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fillMethod(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod)); obj.fillMethod = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fillAmount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fillAmount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fillClockwise(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.fillClockwise = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fillOrigin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.fillOrigin = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alphaHitTestMinimumThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.alphaHitTestMinimumThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useSpriteMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useSpriteMesh = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); obj.material = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } }