//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class RolePropertyWrap { public static void Register(LuaState L) { L.BeginClass(typeof(RoleProperty), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("AddProperty", AddProperty); L.RegFunction("SetValue", SetValue); L.RegFunction("GetValue", GetValue); L.RegFunction("GetNames", GetNames); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("uid", get_uid, set_uid); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddProperty(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); RoleProperty obj = (RoleProperty)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.AddProperty(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); RoleProperty obj = (RoleProperty)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetValue(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RoleProperty obj = (RoleProperty)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float o = obj.GetValue(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNames(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RoleProperty obj = (RoleProperty)ToLua.CheckObject(L, 1); string[] o = obj.GetNames(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_uid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleProperty obj = (RoleProperty)o; int ret = obj.uid; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uid on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_uid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleProperty obj = (RoleProperty)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.uid = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uid on a nil value"); } } }