//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_MonoBehaviourWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Behaviour)); L.RegFunction("IsInvoking", IsInvoking); L.RegFunction("CancelInvoke", CancelInvoke); L.RegFunction("Invoke", Invoke); L.RegFunction("InvokeRepeating", InvokeRepeating); L.RegFunction("StartCoroutine", StartCoroutine); L.RegFunction("StopCoroutine", StopCoroutine); L.RegFunction("StopAllCoroutines", StopAllCoroutines); L.RegFunction("print", print); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("useGUILayout", get_useGUILayout, set_useGUILayout); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsInvoking(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); bool o = obj.IsInvoking(); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsInvoking(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CancelInvoke(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); obj.CancelInvoke(); return 0; } else if (count == 2) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.CancelInvoke(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Invoke(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Invoke(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InvokeRepeating(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.InvokeRepeating(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StartCoroutine(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StartCoroutine"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopCoroutine(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.StopCoroutine(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopAllCoroutines(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1); obj.StopAllCoroutines(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int print(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); object arg0 = ToLua.ToVarObject(L, 1); UnityEngine.MonoBehaviour.print(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_useGUILayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; bool ret = obj.useGUILayout; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_useGUILayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.useGUILayout = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value"); } } }