--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by aaa. --- DateTime: 2019/7/26 10:57 --- 自己配置的地图相关数据 ANIMATION = { [13] = {animation = {[1] = "idle1", [2] = "idle2"}}, [10] = {animation = {[1] = "idle1", [2] = "idle2"}}, [12] = {animation = {[1] = "idle", [2] = "touch"}}, } MapFloatingConfig = { [0] = {name = "live2d_boss_01", scale = Vector3.New(0.85, 0.85, 0.85), position = Vector3.New(0, -10, 0)}, [1] = {name = "live2d_boss_01", scale = Vector3.New(0.85, 0.85, 0.85), position = Vector3.New(0, -10, 0)}, [2] = {name = "live2d_r_MapEffect_NewEvent_002", scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [3] = {name = "live2d_r_MapEffect_NewEvent_006", scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 32, 0)}, [4] = {name = "r_Map_NewEvent_016", scale = Vector3.New(1, 1, 1), position = Vector3.New(-130, -5,0)}, [5] = {name = "live2d_boss_01", scale = Vector3.New(0.85, 0.85, 0.85), position = Vector3.New(0, -10, 0)}, [6] = {name = "live2d_r_Map_NewEvent_007", scale = Vector3.New(0.2, 0.2, 0.2), position = Vector3.zero}, [7] = {name = "live2d_r_Map_NewEvent_009",--福星高照NPC scale = Vector3.New(0.23, 0.23, 0.23), position = Vector3.New(0, -40, 0)}, [8] = {name = "UI_effect_TanSuo_BaoXiang", scale = Vector3.New(0.35, 0.35, 0.35), position = Vector3.New(0, 60, 0)}, [9] = {name = "live2d_npc_chuansong",--答题NPC scale = Vector3.New(0.75, 0.75, 0.75), position = Vector3.New(0, -26,0)}, [10] = {name = "live2d_boss_03", scale = Vector3.New(0.8, 0.8, 0.8), position = Vector3.New(0, -14, 0)}, [11] = {name = "r_Map_NewEvent_004", scale = Vector3.New(1, 1, 1), position = Vector3.New(-132, -5, 0)}, [12] = {name = "live2d_r_MapEffect_NewEvent_014", scale = Vector3.New(0.08, 0.08, 0.08), position = Vector3.New(0, 40, 0)}, [13] = {name = "live2d_boss_02", scale = Vector3.New(0.8, 0.8, 0.8), position = Vector3.New(0, -28, 0)}, [14] = {name = "r_Map_NewEvent_011",--buff宝剑 scale = Vector3.New(1.2, 1.2, 1.2), position = Vector3.New(0, 48, 0)}, [15] = {name = "r_Map_NewEvent_012",--buff盾牌 scale = Vector3.New(1.2, 1.2, 1.2), position = Vector3.New(0, 48, 0)}, [16] = {name = "r_Map_NewEvent_013",--buff六芒星 scale = Vector3.New(1.2, 1.2, 1.2), position = Vector3.New(0, 48, 0)}, [17] = {name = "live2d_r_Map_NewEvent_015",--数独NPC scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [18] = {name = "live2d_tiangongboss",--转盘NPC scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [19] = {name = "live2d_tianjiang",--挖矿NPC scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [20] = {name = "live2d_s_bianhua",--彼岸花(挖矿道具) scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [21] = {name = "live2d_s_buffcaiji",--buff采集 scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [22] = {name = "live2d_s_danyaohulu",--丹药葫芦 scale = Vector3.New(0.1, 0.1, 0.1), position = Vector3.New(0, 40, 0)}, [23] = {name = "live2d_s_chuansongmen1",--传送门1 scale = Vector3.New(0.2, 0.2, 0.2), position = Vector3.New(0, 40, 0)}, [24] = {name = "live2d_s_chuansongmen2",--传送门2 scale = Vector3.New(0.2, 0.2, 0.2), position = Vector3.New(0, 40, 0)}, [25] = {name = "live2d_r_MapEffect_NewEvent_002",--人 scale = Vector3.New(0.05, 0.05, 0.05), position = Vector3.New(0, 0, 0)}, } -- 特效资源的相关数组 isEffect = { [8] = true, [11] = true, [14] = true, [15] = true, [16] = true, [4] = true, [6] = true, [20] = true, [21] = true, [22] = true, [23] = true, [24] = true, } -- 玩家角色特效配置(type 0 空特效 1 瞬时特效 2 持续特效) MapPlayerEffectConfig = { [0] = { -- 空特效,覆盖前一个特效 name = "", type = 0, }, [1] = { name = "r_MapEffect_NewEvent_006", type = 1, }, [2] = { name = "r_MapEffect_NewEvent_011", type = 2, }, [3] = { name = "r_MapEffect_NewEvent_012", type = 2, }, [4] = { name = "r_MapEffect_NewEvent_013", type = 2, }, } -- 事件点刷新的位置 ShowTimePos = { [0] = {pos = Vector2.New(0, 117)}, [1] = {pos = Vector2.New(0, 117)}, [2] = {pos = Vector2.New(0, 170)}, [3] = {pos = Vector2.New(0, 170)}, [4] = {pos = Vector2.New(0, 117)}, [5] = {pos = Vector2.New(0, 170)}, [6] = {pos = Vector2.New(0, 117)}, [7] = {pos = Vector2.New(0, 130)}, [8] = {pos = Vector2.New(0, 117)}, [9] = {pos = Vector2.New(0, 130)}, [10] = {pos = Vector2.New(0, 240)}, [11] = {pos = Vector2.New(0, 117)}, [12] = {pos = Vector2.New(0, 180)}, [13] = {pos = Vector2.New(0, 150)}, [14] = {pos = Vector2.New(0, 117)}, [15] = {pos = Vector2.New(0, 117)}, [16] = {pos = Vector2.New(0, 117)}, [17] = {pos = Vector2.New(0, 130)}, [18] = {pos = Vector2.New(0, 130)}, [19] = {pos = Vector2.New(0, 130)}, [20] = {pos = Vector2.New(0, 130)}, [21] = {pos = Vector2.New(0, 130)}, [22] = {pos = Vector2.New(0, 130)}, [23] = {pos = Vector2.New(0, 130)}, [24] = {pos = Vector2.New(0, 130)}, } -- 图标的说话内容 IconShowStr = { [MapIconType.ICON_BUSY_WANDER_MAN] = {Language[11269], Language[11270], Language[11271]}, } -- 主角的说话内容 RoleStr = { [MapIconType.ICON_BEAR_MONSTER] = {Language[11272], Language[11273], Language[11274], Language[11275]} } -- 遭遇图标设置对话框的位置 IconTextPos = { -- 商人 [MapIconType.ICON_BUSY_WANDER_MAN] = { [3] = {pos = Vector3.New(-132, 164, 0), angleOffset = 0}, -- 角色朝左,气泡在左 [4] = {pos = Vector3.New(134, 164, 0), angleOffset = 180}, -- 反之 }, }