//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_GameEventWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.GameEvent), typeof(System.Object)); L.RegFunction("AddEvent", AddEvent); L.RegFunction("RemoveEvent", RemoveEvent); L.RegFunction("DispatchEvent", DispatchEvent); L.RegFunction("DispatchAsyncEvent", DispatchAsyncEvent); L.RegFunction("HasEvent", HasEvent); L.RegFunction("UpdateEvent", UpdateEvent); L.RegFunction("Dispose", Dispose); L.RegFunction("New", _CreateGameLogic_GameEvent); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_GameEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.GameEvent obj = new GameLogic.GameEvent(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GameEvent.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 3); obj.AddEvent(arg0, arg1); return 0; } else if (count == 4) { GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.AddEvent(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.AddEvent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); obj.RemoveEvent(); return 0; } else if (count == 2) { GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemoveEvent(arg0); return 0; } else if (count == 3) { GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 3); obj.RemoveEvent(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.RemoveEvent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DispatchEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); obj.DispatchEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DispatchAsyncEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); obj.DispatchAsyncEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HasEvent(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); obj.UpdateEvent(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject(L, 1); obj.Dispose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }