//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_NetworkManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.NetworkManager), typeof(GameCore.UnitySingleton)); L.RegFunction("Reset", Reset); L.RegFunction("OnInit", OnInit); L.RegFunction("Unload", Unload); L.RegFunction("AddSocket", AddSocket); L.RegFunction("SendGetHttp", SendGetHttp); L.RegFunction("SendHttpPost_Raw_Lua", SendHttpPost_Raw_Lua); L.RegFunction("SendHttpPost_Json_Lua", SendHttpPost_Json_Lua); L.RegFunction("SendHttpPost_Raw_CSharp", SendHttpPost_Raw_CSharp); L.RegFunction("SendHttpPost_Json_CSharp", SendHttpPost_Json_CSharp); L.RegFunction("HttpPost_Co", HttpPost_Co); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); obj.OnInit(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Unload(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); obj.Unload(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddSocket(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); SocketClient o = obj.AddSocket(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendGetHttp(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); System.Action arg2 = (System.Action)ToLua.CheckDelegate>(L, 4); System.Action arg3 = (System.Action)ToLua.CheckDelegate(L, 5); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6); obj.SendGetHttp(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendHttpPost_Raw_Lua(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.SendHttpPost_Raw_Lua(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendHttpPost_Json_Lua(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.SendHttpPost_Json_Lua(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendHttpPost_Raw_CSharp(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action arg2 = (System.Action)ToLua.CheckDelegate>(L, 4); System.Action arg3 = (System.Action)ToLua.CheckDelegate(L, 5); obj.SendHttpPost_Raw_CSharp(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendHttpPost_Json_CSharp(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action arg2 = (System.Action)ToLua.CheckDelegate>(L, 4); System.Action arg3 = (System.Action)ToLua.CheckDelegate(L, 5); obj.SendHttpPost_Json_CSharp(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HttpPost_Co(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); System.Action arg3 = (System.Action)ToLua.CheckDelegate>(L, 5); System.Action arg4 = (System.Action)ToLua.CheckDelegate(L, 6); LuaFunction arg5 = ToLua.CheckLuaFunction(L, 7); System.Collections.IEnumerator o = obj.HttpPost_Co(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }