//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AnimationWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Animation), typeof(UnityEngine.Behaviour)); L.RegFunction("Stop", Stop); L.RegFunction("Rewind", Rewind); L.RegFunction("Sample", Sample); L.RegFunction("IsPlaying", IsPlaying); L.RegFunction("get_Item", get_Item); L.RegFunction("Play", Play); L.RegFunction("CrossFade", CrossFade); L.RegFunction("Blend", Blend); L.RegFunction("CrossFadeQueued", CrossFadeQueued); L.RegFunction("PlayQueued", PlayQueued); L.RegFunction("AddClip", AddClip); L.RegFunction("RemoveClip", RemoveClip); L.RegFunction("GetClipCount", GetClipCount); L.RegFunction("SyncLayer", SyncLayer); L.RegFunction("GetEnumerator", GetEnumerator); L.RegFunction("GetClip", GetClip); L.RegFunction("New", _CreateUnityEngine_Animation); L.RegVar("this", _this, null); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("clip", get_clip, set_clip); L.RegVar("playAutomatically", get_playAutomatically, set_playAutomatically); L.RegVar("wrapMode", get_wrapMode, set_wrapMode); L.RegVar("isPlaying", get_isPlaying, null); L.RegVar("animatePhysics", get_animatePhysics, set_animatePhysics); L.RegVar("cullingType", get_cullingType, set_cullingType); L.RegVar("localBounds", get_localBounds, set_localBounds); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Animation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Animation obj = new UnityEngine.Animation(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animation.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _get_this(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj[arg0]; ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _this(IntPtr L) { try { LuaDLL.lua_pushvalue(L, 1); LuaDLL.tolua_bindthis(L, _get_this, null); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Stop(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); obj.Stop(); return 0; } else if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Stop(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Stop"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); obj.Rewind(); return 0; } else if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Rewind(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Sample(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); obj.Sample(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsPlaying(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsPlaying(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Item(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj[arg0]; ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); bool o = obj.Play(); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.ToString(L, 2); bool o = obj.Play(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); UnityEngine.PlayMode arg0 = (UnityEngine.PlayMode)ToLua.ToObject(L, 2); bool o = obj.Play(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.PlayMode arg1 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.PlayMode)); bool o = obj.Play(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Play"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CrossFade(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.CrossFade(arg0); return 0; } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.CrossFade(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.PlayMode)); obj.CrossFade(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFade"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Blend(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Blend(arg0); return 0; } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Blend(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.Blend(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CrossFadeQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode)); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return 1; } else if (count == 5) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode)); UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.PlayMode)); UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayQueued(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationState o = obj.PlayQueued(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.QueueMode)); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.QueueMode)); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.PlayMode)); UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1, arg2); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddClip(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); string arg1 = ToLua.CheckString(L, 3); obj.AddClip(arg0, arg1); return 0; } else if (count == 5) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); obj.AddClip(arg0, arg1, arg2, arg3); return 0; } else if (count == 6) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); obj.AddClip(arg0, arg1, arg2, arg3, arg4); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.AddClip"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveClip(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.ToString(L, 2); obj.RemoveClip(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2); obj.RemoveClip(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.RemoveClip"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetClipCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); int o = obj.GetClipCount(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SyncLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SyncLayer(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetEnumerator(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); System.Collections.IEnumerator o = obj.GetEnumerator(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationClip o = obj.GetClip(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.AnimationClip ret = obj.clip; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_playAutomatically(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; bool ret = obj.playAutomatically; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index playAutomatically on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.WrapMode ret = obj.wrapMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isPlaying(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; bool ret = obj.isPlaying; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPlaying on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_animatePhysics(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; bool ret = obj.animatePhysics; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animatePhysics on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullingType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.AnimationCullingType ret = obj.cullingType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.Bounds ret = obj.localBounds; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clip(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); obj.clip = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_playAutomatically(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.playAutomatically = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index playAutomatically on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode)); obj.wrapMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_animatePhysics(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.animatePhysics = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animatePhysics on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullingType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCullingType)); obj.cullingType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Animation obj = (UnityEngine.Animation)o; UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 2); obj.localBounds = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value"); } } }