//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_GridLayoutGroupWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.GridLayoutGroup), typeof(UnityEngine.UI.LayoutGroup)); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal); L.RegFunction("SetLayoutVertical", SetLayoutVertical); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("startCorner", get_startCorner, set_startCorner); L.RegVar("startAxis", get_startAxis, set_startAxis); L.RegVar("cellSize", get_cellSize, set_cellSize); L.RegVar("spacing", get_spacing, set_spacing); L.RegVar("constraint", get_constraint, set_constraint); L.RegVar("constraintCount", get_constraintCount, set_constraintCount); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject(L, 1); obj.SetLayoutHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject(L, 1); obj.SetLayoutVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_startCorner(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Corner ret = obj.startCorner; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_startAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Axis ret = obj.startAxis; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cellSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.Vector2 ret = obj.cellSize; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.Vector2 ret = obj.spacing; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_constraint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Constraint ret = obj.constraint; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_constraintCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; int ret = obj.constraintCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_startCorner(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Corner arg0 = (UnityEngine.UI.GridLayoutGroup.Corner)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Corner)); obj.startCorner = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_startAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Axis arg0 = (UnityEngine.UI.GridLayoutGroup.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Axis)); obj.startAxis = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cellSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.cellSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spacing(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.spacing = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_constraint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; UnityEngine.UI.GridLayoutGroup.Constraint arg0 = (UnityEngine.UI.GridLayoutGroup.Constraint)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Constraint)); obj.constraint = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_constraintCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.constraintCount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value"); } } }