//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_WrapModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.WrapMode)); L.RegVar("Once", get_Once, null); L.RegVar("Loop", get_Loop, null); L.RegVar("PingPong", get_PingPong, null); L.RegVar("Default", get_Default, null); L.RegVar("ClampForever", get_ClampForever, null); L.RegVar("Clamp", get_Clamp, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, UnityEngine.WrapMode arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(UnityEngine.WrapMode), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Once(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.Once); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Loop(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.Loop); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PingPong(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.PingPong); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Default(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.Default); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ClampForever(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.ClampForever); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Clamp(IntPtr L) { ToLua.Push(L, UnityEngine.WrapMode.Clamp); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.WrapMode o = (UnityEngine.WrapMode)arg0; ToLua.Push(L, o); return 1; } }