//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_GameManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.GameManager), typeof(GameCore.UnitySingleton)); L.RegFunction("Restart", Restart); L.RegFunction("Reset", Reset); L.RegFunction("AddUpdateEvent", AddUpdateEvent); L.RegFunction("RemoveUpdateEvent", RemoveUpdateEvent); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Restart(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject(L, 1); obj.Restart(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddUpdateEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate(L, 2); obj.AddUpdateEvent(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveUpdateEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate(L, 2); obj.RemoveUpdateEvent(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }