//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GradientWrap { public static void Register(LuaState L) { L.BeginClass(typeof(Gradient), typeof(UnityEngine.UI.BaseMeshEffect)); L.RegFunction("SetColor", SetColor); L.RegFunction("ModifyMesh", ModifyMesh); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("topColor", get_topColor, set_topColor); L.RegVar("bottomColor", get_bottomColor, set_bottomColor); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Gradient obj = (Gradient)ToLua.CheckObject(L, 1); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); obj.SetColor(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ModifyMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { Gradient obj = (Gradient)ToLua.CheckObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { Gradient obj = (Gradient)ToLua.CheckObject(L, 1); UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: Gradient.ModifyMesh"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_topColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Gradient obj = (Gradient)o; UnityEngine.Color32 ret = obj.topColor; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index topColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bottomColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Gradient obj = (Gradient)o; UnityEngine.Color32 ret = obj.bottomColor; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottomColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_topColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Gradient obj = (Gradient)o; UnityEngine.Color32 arg0 = StackTraits.Check(L, 2); obj.topColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index topColor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bottomColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Gradient obj = (Gradient)o; UnityEngine.Color32 arg0 = StackTraits.Check(L, 2); obj.bottomColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottomColor on a nil value"); } } }