//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_RectTransformWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.RectTransform), typeof(UnityEngine.Transform)); L.RegFunction("ForceUpdateRectTransforms", ForceUpdateRectTransforms); L.RegFunction("GetLocalCorners", GetLocalCorners); L.RegFunction("GetWorldCorners", GetWorldCorners); L.RegFunction("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge); L.RegFunction("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors); L.RegFunction("DOJumpAnchorPos", DOJumpAnchorPos); L.RegFunction("DOShakeAnchorPos", DOShakeAnchorPos); L.RegFunction("DOPunchAnchorPos", DOPunchAnchorPos); L.RegFunction("DOSizeDelta", DOSizeDelta); L.RegFunction("DOPivotY", DOPivotY); L.RegFunction("DOPivotX", DOPivotX); L.RegFunction("DOPivot", DOPivot); L.RegFunction("DOAnchorMin", DOAnchorMin); L.RegFunction("DOAnchorMax", DOAnchorMax); L.RegFunction("DOAnchorPos3D", DOAnchorPos3D); L.RegFunction("DOAnchorPosY", DOAnchorPosY); L.RegFunction("DOAnchorPosX", DOAnchorPosX); L.RegFunction("DOAnchorPos", DOAnchorPos); L.RegFunction("New", _CreateUnityEngine_RectTransform); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("rect", get_rect, null); L.RegVar("anchorMin", get_anchorMin, set_anchorMin); L.RegVar("anchorMax", get_anchorMax, set_anchorMax); L.RegVar("anchoredPosition", get_anchoredPosition, set_anchoredPosition); L.RegVar("sizeDelta", get_sizeDelta, set_sizeDelta); L.RegVar("pivot", get_pivot, set_pivot); L.RegVar("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D); L.RegVar("offsetMin", get_offsetMin, set_offsetMin); L.RegVar("offsetMax", get_offsetMax, set_offsetMax); L.RegVar("reapplyDrivenProperties", get_reapplyDrivenProperties, set_reapplyDrivenProperties); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_RectTransform(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.RectTransform obj = new UnityEngine.RectTransform(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RectTransform.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceUpdateRectTransforms(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); obj.ForceUpdateRectTransforms(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLocalCorners(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4]; obj.GetLocalCorners(arg0); ToLua.Push(L, arg0); return 1; } else if (count == 2) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); obj.GetLocalCorners(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetLocalCorners"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetWorldCorners(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4]; obj.GetWorldCorners(arg0); ToLua.Push(L, arg0); return 1; } else if (count == 2) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray(L, 2); obj.GetWorldCorners(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetWorldCorners"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetInsetAndSizeFromParentEdge(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.RectTransform.Edge arg0 = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Edge)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.SetInsetAndSizeFromParentEdge(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSizeWithCurrentAnchors(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.RectTransform.Axis arg0 = (UnityEngine.RectTransform.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Axis)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetSizeWithCurrentAnchors(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOJumpAnchorPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return 1; } else if (count == 6) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOJumpAnchorPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOShakeAnchorPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 5 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 6 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else if (count == 7 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else if (count == 7 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOShakeAnchorPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPunchAnchorPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 5) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return 1; } else if (count == 6) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOPunchAnchorPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOSizeDelta(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOSizeDelta(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOSizeDelta(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOSizeDelta"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPivotY(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPivotY(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPivotX(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPivotX(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPivot(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOPivot(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorMin(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorMin(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorMin(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMin"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorMax(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorMax(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorMax(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMax"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorPos3D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorPos3D(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorPos3D(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3D"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorPosY(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosY"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorPosX(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorPosX(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorPosX(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosX"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOAnchorPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 4) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Rect ret = obj.rect; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anchorMin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.anchorMin; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anchorMax(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.anchorMax; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anchoredPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.anchoredPosition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sizeDelta(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.sizeDelta; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pivot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.pivot; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anchoredPosition3D(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector3 ret = obj.anchoredPosition3D; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_offsetMin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.offsetMin; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_offsetMax(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 ret = obj.offsetMax; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reapplyDrivenProperties(IntPtr L) { ToLua.Push(L, new EventObject(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anchorMin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.anchorMin = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anchorMax(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.anchorMax = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anchoredPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.anchoredPosition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sizeDelta(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.sizeDelta = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pivot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.pivot = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anchoredPosition3D(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.anchoredPosition3D = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_offsetMin(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.offsetMin = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_offsetMax(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.offsetMax = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reapplyDrivenProperties(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'"); } if (arg0.op == EventOp.Add) { UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func; UnityEngine.RectTransform.reapplyDrivenProperties += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func; UnityEngine.RectTransform.reapplyDrivenProperties -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }