//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_InputField_SubmitEventWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.InputField.SubmitEvent), typeof(UnityEngine.Events.UnityEvent)); L.RegFunction("New", _CreateUnityEngine_UI_InputField_SubmitEvent); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_UI_InputField_SubmitEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.UI.InputField.SubmitEvent obj = new UnityEngine.UI.InputField.SubmitEvent(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.InputField.SubmitEvent.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }