local ExpertPage = {} function ExpertPage:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = ExpertPage }) return b end --添加事件监听(用于子类重写) function ExpertPage:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.RefreshData,self) Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange, self.RefreshData,self) end --移除事件监听(用于子类重写) function ExpertPage:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.RefreshData,self) Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange, self.RefreshData,self) end function ExpertPage:InitComponent() self.spLoader = SpriteLoader.New() self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image") self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image") self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text") self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll") self.time = Util.GetGameObject(self.gameObject, "time") self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text") self.btnHelp = Util.GetGameObject(self.gameObject, "helpBtn") self.btnReward = Util.GetGameObject(self.gameObject, "rewardBtn") self.btnSort = Util.GetGameObject(self.gameObject, "sortBtn") self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition self.itemPre = Util.GetGameObject(self.gameObject, "itemPre") -- 设置循环滚动,万一内容不停地加 local rootHight = self.scrollItem.transform.rect.height local width = self.scrollItem.transform.rect.width self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform, self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0)) self.scrollView.moveTween.MomentumAmount = 1 self.scrollView.moveTween.Strength = 2 self.sortingOrder = 0 self.effect = Util.GetGameObject(self.gameObject, "Effect") self.ItemList = {} end function ExpertPage:BindEvent() Util.AddClick(self.btnHelp,function() UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y) end) end --界面打开时调用(用于子类重写) function ExpertPage:OnOpen(_activityConfig,_index,parent) self.actConfig = _activityConfig self.pageIndex = _index self.parent = parent self.gameObject.name = "ExpertPage"..self.actConfig.Id end function ExpertPage:OnSortingOrderChange() end -- 打开,重新打开时回调 function ExpertPage:OnShow(_sortingOrder) self.gameObject:SetActive(true) -- self.sortingOrder = _sortingOrder or self.sortingOrder self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType if self.actConfig.IfBack == 1 then if self.actConfig.ActiveType > 0 then local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType) if id and id > 0 then self.actId = id local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id) if config then self.actConfig = config end else LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启") end end end if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then self.bg.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3]) end if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then self.titleIma.gameObject:SetActive(true) self.titleIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[4]) self.titleIma:SetNativeSize() self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3]) else self.titleIma.gameObject:SetActive(false) end self.tipText = "" if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|") self.tipText = str[1] self.titleTip.text = str[1] self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0)) self.titleTip.gameObject:SetActive(true) else self.titleTip.gameObject:SetActive(false) end if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then self.btnHelp:SetActive(false) else self.btnHelp:SetActive(true) end --拿取数据 self:RefreshData(true,true) self:RefreshBtns()--刷新上方两个按钮 self.effect:SetActive(false) if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then self.effect:SetActive(true) Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder) self.sortingOrder = _sortingOrder end if self.actType == ActivityTypeDef.zhongzhichengcheng then self.parent.tabbox.gameObject:SetActive(false) else self.parent.tabbox.gameObject:SetActive(true) end end function ExpertPage:RefreshBtns() if not self.actConfig.ShopData or self.actConfig.ShopData == "" then self.btnSort:SetActive(false) self.btnReward:SetActive(false) else self.btnSort:SetActive(true) self.btnReward:SetActive(true) Util.AddOnceClick(self.btnSort,function () UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[self.actConfig.ShopData[1][1]]) end) Util.AddOnceClick(self.btnReward,function () UIManager.OpenPanel(UIName.ExpertRewardSortPanel,self.ActData.activityId,2,self.actConfig.ShopData[1][1]) end) end end --刷新数据 function ExpertPage:RefreshData(isTop,isAni) self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType) if self.actConfig.ActiveType == ActivityTypeDef.zhongzhichengcheng then self.titleTip.text = string.format(self.tipText,self.ActData.value) end if self.actConfig.RpType > 0 then CheckRedPointStatus(self.actConfig.RpType) end self:RefreshActData(isTop,isAni) self:RefreshTime() end --刷新活动数据 function ExpertPage:RefreshActData(isTop,isAni) self.scrollView:ForeachItemGO(function(index, go) go.gameObject:SetActive(false) end) self.scrollView:SetData(self.ActData.rewards, function (index, item) self:ShowSingleData(item, self.ActData.rewards[index],index) end,not isTop,not isAni) end function ExpertPage:ShowSingleData(item,sdata,index) if not self.ItemList then self.ItemList = {} end if not self.ItemList[item] then local subConfig = SubUIConfig[self.actConfig.UIName[2]] self.ItemList[item] = SubUIManager.Open(subConfig,item.transform) end if not sdata then item.gameObject:SetActive(false) return end item.gameObject:SetActive(true) self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig) end function ExpertPage:RefreshTime() if self.actConfig.ShowTime == 0 then self.time:SetActive(false) return end if self.localTimer then self.localTimer:Stop() self.localTimer = nil end self.time:SetActive(true) local freshTime = self.ActData.endTime - GetTimeStamp() if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then--日限时累充 freshTime = CalculateSecondsNowTo_N_OClock(24) end self.timeText.text = Language[10023]..TimeToFelaxible(freshTime) self.localTimer = Timer.New(function () freshTime = freshTime - 1 if self.timeText then self.timeText.text = Language[10023]..TimeToFelaxible(freshTime) end if freshTime <= 0 then self.parent:ClosePanel() end end, 1, -1, true) self.localTimer:Start() end function ExpertPage:OnClose() self.gameObject:SetActive(false) self.parent.tabbox.gameObject:SetActive(true) end function ExpertPage:OnDestroy() self.spLoader:Destroy() if self.localTimer then self.localTimer:Stop() self.localTimer = nil end for k,v in pairs(self.ItemList) do SubUIManager.Close(v) end self.ItemList = {} if self.scrollView then SubUIManager.Close(self.scrollView) end self.scrollView=nil end return ExpertPage