99 lines
2.8 KiB
Lua
99 lines
2.8 KiB
Lua
----- 通用弹窗 -----
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require("Base/BasePanel")
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GeneralPopup = Inherit(BasePanel)
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local this=GeneralPopup
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--子模块脚本
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local contentScripts = {
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--回溯
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[1] = {view = require("Modules/Popup/View/GeneralPopup_ResolveRecall"), panelName = "GeneralPopup_ResolveRecall",type=GENERAL_POPUP_TYPE.ResolveRecall},
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--献祭
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[2] = {view = require("Modules/Popup/View/GeneralPopup_ResolveDismantle"), panelName = "GeneralPopup_ResolveDismantle",type=GENERAL_POPUP_TYPE.ResolveDismantle},
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--装备合成
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[3]= {view=require("Modules/Popup/View/GeneralPopup_EquipCompound"),panelName="GeneralPopup_EquipCompound",type=GENERAL_POPUP_TYPE.EquipCompound},
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--公会技能重置返还
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[4]= {view=require("Modules/Popup/View/GeneralPopup_GuildSkillReset"),panelName="GeneralPopup_GuildSkillReset",type=GENERAL_POPUP_TYPE.GuildSkill},
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}
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--子模块预设
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local contentPrefabs={}
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--打开弹窗类型
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local popupType
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--打开弹窗索引
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local index=0
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function GeneralPopup:InitComponent()
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this.contents=Util.GetGameObject(this.gameObject,"Contents")
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this.backBtn=Util.GetGameObject(this.contents,"BackBtn")
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--子模块脚本初始化
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for i = 1, #contentScripts do
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contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
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end
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--预设赋值
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for i=1,#contentScripts do
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contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
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end
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end
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function GeneralPopup:BindEvent()
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for i = 1, #contentScripts do
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contentScripts[i].view:BindEvent()
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end
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--返回按钮
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Util.AddClick(this.backBtn,function()
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self:ClosePanel()
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end)
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end
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function GeneralPopup:AddListener()
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for i = 1, #contentScripts do
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contentScripts[i].view:AddListener()
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end
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end
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function GeneralPopup:RemoveListener()
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for i = 1, #contentScripts do
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contentScripts[i].view:RemoveListener()
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end
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end
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function GeneralPopup:OnSortingOrderChange()
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this.sortingOrder = self.sortingOrder
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end
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function GeneralPopup:OnOpen(...)
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local args={...}
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popupType=args[1]
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--根据传入类型打开对应面板
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for i,v in pairs(contentScripts) do
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if popupType==v.type then
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index=i
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break
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end
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end
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for i=1,#contentPrefabs do
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contentPrefabs[i].gameObject:SetActive(false)
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end
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contentPrefabs[index].gameObject:SetActive(true)
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contentScripts[index].view:OnShow(this,args)--1、传入自己 2、传入不定参
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end
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function GeneralPopup:OnShow()
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end
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function GeneralPopup:OnClose()
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for i = 1, #contentScripts do
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contentScripts[i].view:OnClose()
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end
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end
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function GeneralPopup:OnDestroy()
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for i = 1, #contentScripts do
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contentScripts[i].view:OnDestroy()
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end
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end
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return GeneralPopup
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